Major Update 2.6.425. House Building and Armor Fortification

major update

Wild Terra 2: New Lands · build 22815824 · published

On SteamNotes only · this build shipped before we watched the app

In this update, we added the Armor Fortification mechanic and about 20 new parts for house construction: half-timbered and stone, as well as territory paving. Later we will add windows, doors and other decorations.

The Easter event will last another 7-10 days.

Get Wild Terra 2 and packs:

https://wildterra2.com/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

Update 2.6.425 Changelog

Construction:

- Added new parts for house construction (half-timbered and stone). All parts are modular and compatible with each other and with log parts.

- Added and organized categories in the construction menu for greater convenience.

- Fences (outdoor fencing) now have different names from Walls to avoid confusion with modular house parts.

- Added the ability to pave the territory of a dominium (building "Cobblestone Paving"). Paving is available only on the largest dominium and covers the entire territory at once. Other paving skins will be added later.

- Ceilings can now be rotated before placement.

- Fixed several bugs with house part construction.

- Improved vegetation materials. Flowers and bushes are now also removed on player buildings.

Armor Fortification:

- Added the Armor Fortification mechanic for heavy and light armor.

- Fortification requires a consumable item — Reinforcement Kit (three types, depending on the required level of the item being fortified — for example, wearing Iron Armor requires level 20).

- Reinforcement Kits can be found in loot from final dungeon chests, world bosses, and with a low chance from Kobolds (on Hard and Nightmare). Reinforcement Kits can also be crafted in the crafting menu.

- To fortify an item, click on it in the inventory and select the appropriate option. Each armor piece can be fortified up to +20.

- Fortification up to +2 is safe. Each subsequent fortification succeeds with a 70% chance. On failure, the item's durability and fortification level will drop to 0. Be careful when taking risks!

- The first 10 fortification levels add a bonus that reduces all incoming damage (except DoT and plague) by 0.1 per level. From level 11 to 20, the bonus alternates between Immunity +0.25% and damage reduction by 0.2.

- For the top (shirt) and bottom (pants) armor pieces, at +10 and +20 fortification, an additional random bonus is granted!

Plague Island:

- Plague damage is now displayed in a separate "purple" color above the player.

- Peaceful zones near the village on Plague Island have been closed.

- All monsters in the "Dark Forest" and "Swamp Marshes" of Plague Island now deal a small amount of plague damage. Plague spiders in the Dark Forest now leave a "plague cloud" with their attacks instead of direct plague damage (once every 15 seconds).

- Increased spawn distance of all mobs in the Dark Forest by 20% from the edge of the zone.

Other Improvements and Fixes:

- Changed the experience gain formula for the "Heavy Armor" skill. Now, even when absorbing part of the damage, the player will receive experience. Amount of experience = amount of damage absorbed, taking into account all modifiers and bonuses.

- Increased the maximum cap for the Immunity to Damage bonus from 40% to 45%. The rate of obtaining this bonus per level of the Heavy Shields skill has been reduced by approximately 2 times. 

*Previous values allowed reaching the maximum 40% too easily (best shield + low level / bad shield + high level). We reduced the gain from different sources so that all of them matter, and increased the maximum bonus to give something to strive for!*

- Added the Empty Flask recipe to the pottery machine.

- After death, the player now respawns with 30% health, and after fainting with 40%.

- When fainting, the player now loses 10 satiety of each type.

- Player satiety is now consumed at 1 unit every 4 seconds when stamina is not full.

- Successfully catching a fish while fishing now costs 10 stamina.

- Fixed a bug where a mob's attack did not interrupt the player's "Fishing" action.

- Regular bears now ignore 10% of the player's damage absorption when attacking.

- Slightly improved the display of the Picnic pet bed skin.

- Added a clearer description for the "Cloak of Stones" quest.