Patch #1.1.c1
Lobby rework: since launch, the lobby has been the most unstable part of the game and a major source of bugs. Its system has been fully reworked to improve robustness and resilience to packet loss.
Issues with player slots disappearing when someone leaves a lobby should now be resolved. Player states (ready, waiting, color conflict, etc.) are now properly displayed when joining a lobby.
Fixed the “Black Friday” achievement: loyalty card usage in the shop was not properly tracked. This issue has been resolved.
Fixed item purchase tracking (gems spent and number of items bought) when purchasing with a full inventory.
Fixed an issue where overlapping auctions could occur, causing visual, audio, and logic bugs, sometimes resulting in the loss of a won territory.
Fixed an issue where the loading screen remained visible behind the return-to-lobby popup when a loading error occurred.