Sup Gnomies,
It's only been a couple of weeks since our massive update and our feature in TD Fest and a Daily Deal so we've had something crazy like 20,000 new players join us in the last few weeks. Welcome to all of our new Gnomies! (If you haven't already, please leave Gnomes a Steam review, it helps us more than you know!) With a lot of new players has come tons of feedback and suggestions. After returning to the game again ourselves we've also noticed a few things that we want to improve to ensure that the game is the best it can be and keeps you engaged during the early game as well as the late game. In summary, as we continue working on the game, our goal is to improve the overall gameplay experience and make decisions interesting throughout your whole playthrough. During the last update we added a lot of content which changes the balance and has allowed people to find ways to break the game that we could never anticipate. We've made a few improvements that prevent certain "degenerate" builds from being far better than anything else (don't worry, they're still crazy enough), as well as some improvements to late stage of runs so you can push further into endless without the chug. Here's the details.
Balance changes
Cactus costs 1 more gold to place and made uncommon
Dynamite costs 1 more gold to place and made uncommon
Green Thumb now affects crops/weeds adjacently instead of nearby.
Maple tree is rare
Other rarity and price tweaks
Technical
Improved performance a lot in the late game (less lag with high numbers of entities and animations at once)
Technical improvements to make future updates easier