- Expanded Arena: Increased the arena size from 2000x2000 to 3000x3000 (+50% playable area).
- Adjusted Enemy Spawns: Increased the enemy spawn distance from 400 to 650 pixels to allow for more reaction time.
- Dash System: Implemented a brand-new dash mechanic to improve mobility.
- Controls: Spacebar (Keyboard) / X Button (Controller).
- Invulnerability: Players are invulnerable to damage during the dash animation.
- Phasing Effect: The dash allows players to phase directly through enemies.
- Cooldown Indicator: Added a new Dash Cooldown tracker to the bottom right of the screen.
- Visual Feedback: Features a dash icon paired with a cooldown progress bar.
- Dynamic Prompts: The button prompt automatically switches between ⎵ (Keyboard) and Ⓧ (Controller) based on your active input device.
- Ready State: A pulsating glow effect now activates to signal when the dash is ready to use.
- UI Integration: Designed as a sleek Sci-Fi panel to seamlessly match the existing HUD.