UPDATE V2.1.1

Delivery & Beyond · build 22566962 · published

On SteamNotes only · this build shipped before we watched the app

Bugfixes & small improvements.


CHANGES:

  • MAPS:

    • Added a door to fracture's entrance (in case the world generation is evil)

    • Fixed spots where players could get stuck on the bunker (in trenches)

    • Fixed trenches being picked too often, compared to the other maps

  • ACHIEVEMENTS:

    • Fixed tuna pizza achievement.

    • When steam fails to load achievements, it would reset stats. Now, stats will not save if this happens. Achievements will still try to unlock, even if steam failed the loading.

    • Game no longer checks achievements to see if you are a new player (forcing apartments), it now instead checks if you have at least 1 round time set on the save file. If you were only getting "apartments" then this might have been the reason why :S

  • TRANSLATIONS:

    • Updated translations

  • SPRAY:

    • Increased speed & jump max decals to 60.

    • Increased normal spray max decals to 100.

  • GENERAL:

    • Fixed "entity_prop_phys pieces count must match health value"

    • Fixed "Failed to parse round" on server browser.

    • Fixed "OnKillRequest" exception.

    • Fixed "Invalid index, GetHeadRender" exception.

    • Fixed "RemoveCurse" exception.

    • Fixed "InteractionSelector" exception.

    • Fixed attempting to grab invalid phys object.

    • Fixed "PlayerController not found" exception.

    • Fixed "Ragdoll already exists" exception (now cleans up ragdoll).

    • Fixed entity_player_vehicle exception.

    • Code cleanup / improvements

  • SDK:

    • Fixed "entity_damage.Damage" exception.

    • Fixed "entity_kill.Damage" exception.


Thanks again for all the continued support, bug reports & ideas <3

~Failcake (aka HyenaQuest)