No Man's Home · build 22558753 · published
This is the biggest addition this update brings. In the previous devlog I talked about managing gasmasks and it’s filters etc. But during the development I realized too much micro management was not really fun so instead I wanted to keep this system simple and make sure it adds to the immersion and it’s not annoying.
With the addition of gasmasks we also have a radiation exposure meter. You can see how much radiation you are getting exposed to and after a certain threshold you will need to wear a gasmask. During sand storms wearing a gasmask is also very much needed. If you don’t wear a mask then you risk getting radiation sickness.
Gasmasks are very abundant in the zone. You can almost always find a gasmask on a dead NPC.
Getting shot at will break the gasmask and the more holes you have the useless the gasmask becomes and will require a replacement.
When you don’t have a gasmask pressing the H key (healing default) will automatically put the best gasmask you have in your inventory.
If your gasmask condition is very low pressing H key will automatically take it out and toss it away.
Added two types of gasmasks
Gasmasks can be obtained from dead NPCs or bought via drone delivery
New dynamic blood splatters on screen. Old overlay was static and didn’t look good
Rain effects on screen when wearing a gasmask. You also have a dedicated key to clean the gasmask. By pressing the default interaction key (F) you can clean your gasmask during rainy weather
Bullet cracks on screen when wearing a damaged gasmask
Thanks to our extremely valuable contributors we now have support for 4 new languages: Chinese Traditional, Russian, German and Spanish.
Thank you following contributors:
Chinese Traditional: AnderHorlo
German: X-RAY (Youtube)
Spanish: maximoDolor
Russian: PstScrpt, Overmet
We will be adding more languages in the upcoming patches! If you like to help us translate the game into your language please join the discord server!
Yes we now have backpacks! Equipping the backpack will grant you 5 extra slots! Backpacks can be bought from traders.
The inventory will now display more information about the player status such as nutrition, hydration, radiation exposure, the amount of completed jobs and survived days.
We have a new way of displaying of how much water you are carrying. You can also instantly drink water by pressing on the water bottle.
Now every faction has a different weapon pool. You will see FOA and IAB operators use warsaw pact weapons or very old weapons while GRF will use more modern and western weapons.
Updated NPC portraits
This was a very requested weapon and I am happy to announce that it is finally here! InvaderJake made amazing animations for this weapon as well. G3 also comes with 2 attachments. A silencer and a magnifier scope.
New deadly shotgun! It is very effective close range when all the pellets connect.
InvaderJake is the main animator of this project and I want to take a moment to thank him for his amazing animations!
In scavenger mode player is rewarded upon completing a delivery. These items were totally randomized and therefore you could get very unlucky items. Now the item pool of this reward system is a little more generous.
50% chance of getting a backpack
25% chance of getting a healing item
20% chance of getting ammo of the weapons you have
10% chance of getting a weapon in good condition
10% chance of getting a gasmask in good condition
3-6 random items
Slightly reduced STG 44 damage
Slightly reduced ASVal damage
Added 2 new calibers: 7.62×51mm (G3 and STG 44) and 9×39mm (AS Val)
One of the main pain points in distant combat was that NPCs would dump their entire mag and it really didn’t make much sense and made distant combat unfair to player. Now NPCs will try to take single and more accurate shots instead of long bursts. This makes long distance combat much more fair and fun.
More optimizations
Water bottle will now hold 5 uses
NPCs will now drop the correct ammo type with the weapon they are carrying
More NPCs will now carry ammo and the amount of the ammo is now randomized instead of fixed 90
Weapons will now degrade slower
Grind mode now has a low chance of starting with Sawed Off instead of Luger
Dual Render Quality setting will not affect the framerate of the PiP scopes anymore
Added a tracer length option
F2 screenshot shortcut will not capture the UI anymore
Various bug fixes