UPDATE 0.6: GLORY TO UKRAINE!

major update

Flames in Modern Europe · build 22401566 · published

On SteamNotes only · this build shipped before we watched the app

Greetings, dear players of Flames in Modern Europe! After long months of development, the time has come for the next update!

I’m glad to announce that update 0.6 has finally been released!

This update became the longest in development time and brought a huge amount of new content, but no less importantly — this is the first update that had a full beta-testing phase! Thanks to this, there should be significantly fewer bugs in the game.

The main and only country of the update became Ukraine!

We decided that Ukraine should be the undisputed flagship of the game and have the largest amount of unique content.

You probably don’t even realize how much...

Ukraine already has OVER 500 PATHS!!! 🤯

I REPEAT: OVER 500!!!

Ukraine’s paths run from 2013 all the way to 2025 and include both more or less historical and completely crazy ones, for which you loved Rise of Kharkiv so much ❤️‍🔥

Ukraine also has the highest-quality and coolest icons — just look at them 😍

And there are already more than 120 new icons in the update! 🤯

Next, the game received a lot of other changes and improvements.

Economy: now you can take loans (let’s be honest — using debt will be part of the strategy), but they cost political will and increase interest rates. There are 6 ways to manage debt: IMF aid, European Union aid (only for member countries), debt monetization (halves the volume but +5% annual), restructuring, debt buyback and, in the extreme case, default — which completely removes the debt but destroys reputation. Reputation is now taken into account and affects the cost of borrowing; sanctions system is planned. Rough idea: the game has become tougher — money is possible, but you have to think.

Budget/social: mechanics rearranged — administration no longer eats almost the entire budget, but half of the budget now goes to social spending. Yes, social assistance is reduced, but the new budget section makes cost optimization critical. Admin costs still affect political will growth — you can’t get rid of them completely. Military spending finally has a real effect: manpower now depends on the budget.

Interface: new compact notifications, topbar became smaller and now shows the treasury, and the regions menu now displays two controllers at the same time (a truce mechanic along the front line is planned). It is also worth noting the very powerful optimization of cities on the map.

Optimization: AI wars were optimized to the incredible! Military simulations now do not kill performance even on old laptops. Also the number of brigades in AI countries has been doubled — the strongest countries now start with 100 brigades.

Combat mechanics: supply is fully implemented: capitals as supply centers, regional centers (cities with price >15) provide supply if there is a path to the capital, ports work through the sea. Absence of supply kills troops, and low supply dramatically reduces recovery and maximum strength. Player brigades are now present from the beginning of the game, the number of o/s brigades has been reduced, and AI has learned to avoid encirclements and to flee if they still occur.

Below you can see the full changelog (the largest in the entire history of development!):

  1. Completely reworked content for Ukraine: more than 500 unique paths, characters and events!

  2. Added debt system — now you can worry less about lack of money!

  3. Reworked GDP system: now it is formed exclusively on the basis of income of all buildings, with partial influence of corruption

  4. Reworked income system: now they are formed as GDP multiplied by taxes, with significant influence of corruption

  5. Reworked income from buildings: they are significantly influenced by the human development index

  6. Added social budget expenses: now they affect stability instead of administrative expenses, the latter now affect only political will growth

  7. Improved electricity trade — now this is a real way to earn, and AI sets the selling price relative to its GDP

  8. Added special laws in parliament

  9. Fixed bug with absence of effects from canceling laws and mentalities

  10. Added supply system, described in detail above

  11. The number of troops in AI countries doubled, for example Germany at the start of the game instead of 50 brigades has 100

  12. The player’s state now also has troops at the start of the game

  13. Incredibly powerful optimization of military AI

  14. Military AI improvement — now when encircled it can try to break through at any cost

  15. Finally the front line became technically correct and is dynamic

  16. Added decision on propaganda of ideologies and holding early parliamentary elections

  17. Updated main menu

  18. Strongly optimized cities — previously they ate up to 15% CPU, now their influence is almost not felt

  19. Notifications reworked — they became much smaller in size

  20. Added possibility to play non-European countries — in particular Middle East states

  21. New countries added to the map — Malta and Northern Cyprus

  22. Camera borders expanded — playing for Middle East countries became even more interesting!

  23. Added economic AI to states — now it forms the most advantageous budget for the country, takes debts if necessary, and builds buildings

  24. Significantly accelerated loading of the save list

  25. Fixed save list — now the newest ones will be shown first

  26. Fixed save bugs

  27. Fixed absence of localization of parliament menu

  28. Fixed general’s brigade list — now it can be scrolled

  29. Fixed bug that was in the game since 0.1, when selecting a larger number of troops led to a louder sound

  30. Fixed nuclear weapons — now they can be used fully again

  31. Most main animations became twice as smooth

  32. The amount of human resources for creating a brigade reduced from five thousand to four

  33. Returned simplified map shader — useful for people without a video card or fans of more casual graphics

  34. Added training button, which currently redirects to the official Steam guide

  35. Added random art selection when loading a new game

  36. Added new tips when loading

  37. Optimized a lot of scripts, in particular the map script, the main state script and others, which affects CPU performance.

  38. Added new effects related to new content, for example with debts and changing party names

  39. Achievements updated

  40. Other minor changes