Line Defense · build 22353909 · published
Special startup time halved.
Default spin duration adjusted to 30 frames.
Added sword after-image visual effect.
Special power reduced by 75% for balance.
Syringe damage increased by 600%.
Medpack projectile now pierces more enemies.
Medpack projectile duration increased.
Mecha Zambim now attacks every 10 frames instead of every frame.
Many moves no longer break character momentum, improving combat flow.
Players now have per-move cooldowns.
Character actions during attack cooldowns are now consistent.
Increased the required number of enemies defeated per round.
Increased the maximum number of enemies allowed on screen.
Respecing player perks now costs 1G per perk point.
Added V-Sync option to the graphics menu.
Ensured V-Sync now applies correctly.
Fixed issue causing the Desertio Dunes song to play too quietly.
Fixed background display on the End Game screen.
Fixed glitch causing characters to continue rotating after dashing.