Patch v0.0.177

Nocturnal Quest: Supporter Pack · build 22337832 · published

On SteamNotes only · this build shipped before we watched the app

Changes

  • Monsters on floors below 15 are now 1 level lower (minimum level 1), easing the early game difficulty curve.

  • Monsters no longer roll for higher rarities until level 6 (previously level 3), keeping early encounters more manageable for new players.

Fixes

  • Fixed Burning damage double-dipping with Inferno: burn ticks no longer get amplified by Inferno stacks a second time, since the burn pool is already calculated from amplified damage. Stacks still accumulate from burn ticks.

  • Fixed Burning debuff showing "Remaining damage: 0" with nearly full duration left — the burn pool now drains by the base tick amount rather than the amplified amount.

  • Fixed Infernal Feedback gem combo incorrectly using cumulative damage dealt instead of current remaining damage for its feedback calculation.

  • Totem effects (Air Totem, Grounding Totem, etc.) and other encounter-start effects now apply before turn order is determined, so initiative modifiers correctly influence who acts first.

Patch v0.0.177 · Nocturnal Quest: Supporter Pack build 22337832 · SteamPeaks