Additional balance adjustments and bug fixes.
This update will NOT clear your in-progress runs from Update 6 (Patch 0.11.0) and forward.
https://store.steampowered.com/news/app/1769830/view/494969887019499635?l=english
Changes
- Tweaked unlock tree layout
- Tweaked progress bar color on unlocks
- Updated unlock connection visuals
- Added animation for clicking on the Guild when it is locked
- Lead Shot damage increased
- Unload cost decreased, damage decreased
- Reality Tear adjusted (overall output is higher on the base form, lower on the upgraded form, and costs more runes to get the maximum output)
- Dry Powder upshifted from Basic to Rare
- Brutalize now shows as Votive (visual change only)
- Adjusted the before/after for Lantern: Torchbearer to be a bit more explicit that it only changes out a single copy of Light Barrier for Watchtower
Fixes
- Fixed the width on the auto-action tooltip in unit chips
- Fixed the squad-up preview on units that have an auto-action that does not increase with squad size, like Bellmaiden or Purifier
- Fixed a sizing issue with a shop item
- Fixed an issue where the upgrade preview for cards shown in the progression screen would sometimes show the mythion symbols instead of their name
- Fixed an issue where Holo Caster and Synthetic Logic Node didn't show the tooltip for "Discover"
- Fixed a possible cause of the softlock bug that would cause cards to be unplayable