Dice A Million · build 22151914 · published
Hey there! Smaller patch today, mostly addressing bugs and crashes, I still managed to fit in a couple of gameplay changes, but this is not the 2nd Balance Patch, that will come in a few days.
Thanks so much for the response and all the feedback, it's been a bit overwhelming to me, but I feel the love and passion! even in the criticism ;)
Anyways here are all the changes:
- The Patient boss now deactivates half of your dice instead of all of them
- The Patient boss is now banned on the "Peanuts!" challenge
- Echo Hourglass works properly now (but rolling multiple of them still does nothing)
- Beating bosses in Dice Rush now counts towards unlocks for beating them
- Extra spawned dice and stuff on the table (like fire and notes) can now be exhausted, disappearing and triggering any exhaust effects
- Added French and Russian translations for changes in 1.0.14
Bugfixes:
- Ink Die change from latest patch wasn't actually working lol
- Fixed Magic 8 Ball not working with Dada Die
- Master Volume didn't save if turned down to 0
- Fixed not being able to go into Dice Rush after rolling the dice on the map and then skipping the round
- Fixed a crash when exiting on the Dice Rush rewards
- Fixed a rare crash that could happen when checking the map
- Fixed a certain boss not advancing its phase when scoring NaN
- You couldn't skip rewards on a certain secret chest
- Spring didn't work with dice rolled by a certain boss
- Fixed a minor error on the Russian translation
- Curses gotten through The Witch boss didn't count towards the collection
- Enchantment icons didn't show up in the collection if you have never picked up a D6
- Fixed equity ring still working on some niche interactions even when deactivated
- Fixed a crash that happened when a boss tried to deactivate an Alphabet Block transformed into a Rubik's Cube piece (my god that's specific lol)
- Fixed a bunch of controller related crashes