Fawe updated! v.17 Food Balancing:
Cooked Meats: Minilamb, Fish, Ceratops: Reduced cooldown to 0.5 seconds
Minilamb Meat: Increased HP from 85 to 130 (Must be higher than fish as it's not sold by NPCs)
Cooked Fish: Remains at 110
Cooked Ceratops: 215
Potion Balancing:
Small HP Potion: Increased HP from 90 to 150
Large HP Potion: Increased HP from 240 to 300
All potion cooldown reduced to 0.5s
Changes to the Burn skill:
Can be used simultaneously with attacks. Has a 0.7s cooldown.
Slightly reduced skill damage.
Changes and progression to the Arcane Shield skill:
Skill now has 5 levels
Now absorbs damage based on the mage's magic attack.
Level 1: 10% | 2: 15% | 3: 20% | 4: 25% | 5: 30%
Ex Level 1: absorbs 30 damage if the magic attack is 300
Ex Level 5: absorbs 90 damage if the magic attack is 300
If the damage is less than 1, the attack is dodged (missed).
Monk Balancing:
Monks gain a beginner wooden spear upon becoming a monk.
Only monk weapons now deal critical hits. Other equipment no longer does. The only exception is the red bow.
To compensate, weapons now deal slightly more critical hits.
Monk equipment defense has been increased.
Wooden Spear: 10% | Iron Spear: 15% | Bronze Spear: 20% | Flaming Spear: 25%
Monks remain very strong!
Warriors:
Attract skill now has 5 levels.
Attract skill now maintains its effect on enemies for 6-10 seconds depending on the level.
Avalanche skill: now works in conjunction with attack target.
Avalanche skill: becomes the warrior's first skill.
Shield becomes the second skill, and area damage the third.
Avalanche stones continue to appear until the end of the stun.
Monsters continue to unleash avalanche attacks with range
Hunters:
Super Focus skill reduced mana from 40 to 20