Food Balancing and Classes Progression Changes

Fawe · build 22134442 · published

On SteamNotes only · this build shipped before we watched the app

Fawe updated! v.17 Food Balancing:

  • Cooked Meats: Minilamb, Fish, Ceratops: Reduced cooldown to 0.5 seconds

  • Minilamb Meat: Increased HP from 85 to 130 (Must be higher than fish as it's not sold by NPCs)

  • Cooked Fish: Remains at 110

  • Cooked Ceratops: 215

Potion Balancing:

  • Small HP Potion: Increased HP from 90 to 150

  • Large HP Potion: Increased HP from 240 to 300

  • All potion cooldown reduced to 0.5s

Changes to the Burn skill:

  • Can be used simultaneously with attacks. Has a 0.7s cooldown.

  • Slightly reduced skill damage.

Changes and progression to the Arcane Shield skill:

  • Skill now has 5 levels

  • Now absorbs damage based on the mage's magic attack.

  • Level 1: 10% | 2: 15% | 3: 20% | 4: 25% | 5: 30%

  • Ex Level 1: absorbs 30 damage if the magic attack is 300

  • Ex Level 5: absorbs 90 damage if the magic attack is 300

  • If the damage is less than 1, the attack is dodged (missed).

Monk Balancing:

  • Monks gain a beginner wooden spear upon becoming a monk.

  • Only monk weapons now deal critical hits. Other equipment no longer does. The only exception is the red bow.

  • To compensate, weapons now deal slightly more critical hits.

  • Monk equipment defense has been increased.

  • Wooden Spear: 10% | Iron Spear: 15% | Bronze Spear: 20% | Flaming Spear: 25%

  • Monks remain very strong!

Warriors:

  • Attract skill now has 5 levels.

  • Attract skill now maintains its effect on enemies for 6-10 seconds depending on the level.

  • Avalanche skill: now works in conjunction with attack target.

  • Avalanche skill: becomes the warrior's first skill.

  • Shield becomes the second skill, and area damage the third.

  • Avalanche stones continue to appear until the end of the stun.

  • Monsters continue to unleash avalanche attacks with range

Hunters:

  • Super Focus skill reduced mana from 40 to 20