Pit of Goblin · build 22130501 · published
We've finished some more stuff we wanted to get out before the weekend, so here it is! Some new minor stuff, which makes gameplay nicer, some important bug fixes, and some balance tweaks. Have fun playing, and have a great weekend, all of you! Thanks for playing and enjoying the game :D
Additions
Added Camera Shake setting, in the settings menu. Camera shake makes some people uncomfortable, hopefully this helps!
Added a sign in goblin village near the big board explaining how to play that shows how the hiding feature works.
Added a sign in the King-Queen feeding area to explain more clearly that food should be put on the “dinner plate”.
Added an icon at the middle-bottom of the screen and sound effect that is shown/played when you are in hiding, that goes along with the full screen effect that shows when you are in hiding, to make the feature clearer. When you see this icon/full screen effect, you are hidden.
Added sound effects to the steam pipes that exist in certain dungeons.
Added cooking sound effect.
Bug Fixes
Fixed a bug that made players not able to put on new gear if they already had gear equipped and died in the bucket when it entered a level.
Food counter in the In-Between now properly show food values of corpses.
Food number in the bottom right of the screen now properly deducts the food value of corpses when they are eaten.
Fixed so that the Antiques Vendor’s (the vase “shop”) vases don’t fall over.
Changes
Changed a sign in the In-Between, that was under the potions in one of the shops. It now more clearly shows that the potions for sale are healing potions. The old sign was moved and put near the bowl you drop things in to sell.
Changed the sign in the feeding sequence, it now more properly shows that you should take the food from the small bucket container, to the big bowl in front of King-Queen.
Tweaked feeding bonus rewards.
Adjusted the bucket grills zone for when it reacts to someone holding a torch under it. It is now less janky to manually grill food.
Adjusted position of some things in dungeons that spawned facing the wrong direction or were clipping through objects/walls.
Tweaked food values of NPCs, Enemies and Players