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Patch notes · published by the developer

Space Combat Simulator Update – 26/02/2026

On Steam

Greetings commanders!Thank you for the feedback and for helping us run large-scale tests across a wide range of machines. This has allowed us to catch numerous issues and start incorporating your thoughts and suggestions into the latest builds and overall production process.

As we continue working toward Early Access, we’d like to share an update focused on improving Space Combat Simulator.

Any fixes and improvements done here naturally become part of classic mode as well. Other Space Combat feedback is being gathered and evaluated - you can expect further adjustments in the full experience.

🏭 Production - Fighter Capacity

→ Added “Set Max” button for Fighters.

→ Button matches Fighters number to the current capacity limits.

🎥 Space Combat – Dynamic Camera Zoom

Camera now better adjusts zoom level depending on fleet size:

→ Large battles = wider view

→ Small skirmishes = closer focus

→ Fixed ships rendering outside screen on 1024x768 resolution

🔊 Sound Balancing Pass

Improved overall combat audio clarity:

→ Adjusted mix levels, for example, reduced Fighters volume

🐞 UI Layering Fixes

Resolved multiple incorrect render order issues:

→ Dice hit points no longer render above Ability Cards on hover

→ Ship tooltips no longer appear above Action Card popups

→ Ship tooltips hidden when Escape Menu is open

→ Multi-roll results now render above other UI elements correctly

🖥 Resolution & Screen Fixes

→ Fixed Window Mode switching, locking the game in Fullscreen after applying changes

🎬 Summary Screen Update

→ Improved Summary Screen animations

→ Swapped selected character portraits to fix background blending issues

🎲 Tooltips on Hover

The following hover placements have been visually polished:

→ Hover over dice symbol when many dice are rolled (e.g., Winnu Flagship)

→ Ships tooltips

→ Production screen tooltips

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