TF2 Classified 3.0.5 Update Released

Team Fortress 2 Classified · build 22063992 · published

On SteamNotes only · this build shipped before we watched the app

An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:

Stability Fixes


  • Fixed a number of startup and graphical issues when running the game on Intel graphics cards

  • Fixed a crash related to kicking idle players

  • Fixed a crash related to displaying medals in voice chat

  • Fixed a crash related to firing the Anti-Aircraft Cannon while dead

  • Fixed a crash on Payload maps with a lot of rollback zones

  • Fixed a soft-lock when changing your resolution while in full-screen

  • Fixed a memory leak related to VGUI scheme loading

    • This fixes fonts getting corrupted after extended play (#42)

General Changes


  • Added tf_use_circular_weaponspreads (from Team Comtress)

    • Allows weapon spread to apply in a circular boundary rather than a box

    • Disabled by default; servers can enable it to test the effect on game feel

    • May be adjusted in future patches

  • Added a large number of convars (under the prefix tf2c_rollback) for reverting certain game mechanics and behaviors to imitate earlier versions of Team Fortress 2 (from Team Comtress)

  • Added tf2c_allow_special_suicides

    • Allowing all players on a server to use otherwise cheat-protected suicides

  • Added hud_medicautocallersound

    • Toggles the Medic autocaller's noise

  • Added mp_scrambleteams 2

    • Does not trigger a map timer reset

  • Fixed Medic autocaller sounds playing while the player is not a Medic

  • Fixed autobalance attempting to place players in teams which aren't active

  • Added a sound for Cyclops projectiles detonating without triggering a combo

  • Fixed heal target marker disappearing while using ÜberCharge (community fix from Squid-Eevee)

  • Fixed an issue where Target IDs weren't displaying building haul prompts

  • Fixed Engineer toolbox's icon showing as Destruction PDA/missing texture in HUD (#265, #546)

  • Fixed an issue where environmental deaths could be survived while having damage resistance (#109)

  • Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled

  • Fixed Spy disguise and undisguise sounds not playing

  • Fixed Mine Layer kills showing as Stickybomb kills in kill feed

  • Fixed dropdowns not functioning in the options menu

  • Fixed Civilian haste boost particle not properly applying

  • Updated sound cache

  • Updated localization files:

    • Added Turkish language support (Hoş geldiniz!)

    • Added Brazilian language support (Bem-vindo!)

Gameplay Changes


  • Updated the Nail Gun:

    • Fixed an issue where the Nail Gun did not have damage ramp up (#488)

  • Updated live TF2 compatibility:

    • Dragon's Fury projectiles will now only light models rather than brushes to reduce performance impact

    • Crusader's Crossbow projectiles will correctly hit teammates instead of passing through them

  • Spies no longer show speech bubbles while disguised

Map Changes


  • Updated 4koth_frigid:

    • Moved the latest map to the actual maps folder (we cannot imagine how this happened)

  • Updated cp_dustbowl:

Material Changes


  • Added a normal map to the Flame Thrower

  • Fixed selfillum mask on control room consoles

  • Fixed incorrect alpha channels on several cloud textures

  • Fixed crosshair6 looking identical to crosshair1 (#506)

  • Updated Offline Training thumbnail for 4ARENA Flask (#314)

  • Removed the following materials:

    • player/items/crown_grn

    • player/items/crown_ylw

    • player/items/demo/crown_grn

    • player/items/demo/crown_ylw

    • vgui/achievements/*

Model Changes


  • Made adjustments to the Medic's wrists (#317)

  • Added global versions of various gameplay signs

  • Fixed various models missing skins (#460, #470)

  • Removed the following models:

    • player/items/civilian/crown

Mapping Changes


  • Added a black default cubemap (#413)

  • Added light_directional to FGD


If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.