Hotfix 0.7.3

Pit of Goblin · build 22031995 · published

On SteamNotes only · this build shipped before we watched the app

Time for the first hotfix after the big patch! This is a minor hotfix patch that fixes one kind of critical but rare bug, and some to get rid of a bit of jankiness.

Bug Fixes

  • Fixed a bug causing players to be able to fall through the world on very rare occasions when stepping through a teleporter. Some dubious math caused the teleport destination to be a tiny bit off in cases. The math has been made less dubious and should properly fix the issue.

  • Ghost image effect wasn’t properly triggering when near a ghost. It now happens as it should again, and hopefully gives the players a bit more of a scare.

  • Knight would take out their sword at the wrong stage of their behaviour, making them pick you up while having a sword in their hand. They now unsheathe their sword at the later proper stage.

  • Fixed a networking bug where an enemy spammed network messages, using up a lot of bandwidth.

  • An optimization for corpse physics had the side effect of causing them to stretch and act wierdly in certain cases. We’ve reverted that optimization for now and will look for better ways to optimize.

  • For clients, some corpses in the feeding bucket would stand and look alive, even though they were dead. They should now work properly.

  • Fixed a bug where corpses would spawn their inventory on the ground.

  • Adjusted colliders on certain dungeon pieces to make sure goblins don't get stuck.