Line Defense · build 21876557 · published
• Began adding additional level backgrounds for greater stage variety.
• Grass background texture updated.
• Fixed incorrect backgrounds displaying in certain scenarios.
• Fixed graphical issues with background clouds.
• Major menu background upgrades across multiple screens.
• Added and refined screen transitions throughout menus.
• Controls screen background updated.
• Overhauled Results screen presentation.
• Game Over screen redesigned and fixed display issues.
• Fixed music continuing into the Results screen.
• Began overhaul of Pause screen.
• Fixed formatting issues in Character Creation text entry.
• Removed flying letters during name entry.
• Fixed Sward’s eye color on the title screen.
• Laser now matches correct visual size.
• Laser damage and knockback increased.
• Laser pierce reduced for better balance.
• Beam is now more difficult to DI out of.
• Sword swing fully overhauled.
• Sword speed increased.
• New upgraded sword sprites added.
• Sword now features a magical trail effect.
• Fixed sword sprite issues.
• Cannon load speed doubled.
• Musket now fires in a spread shot pattern.
• Supa Slam greatly buffed.
• Screen shake refined for Supa Slam and Money Meteor.
• Players now “bonk” when dashing into walls.
• Bonk cooldown increased for balance.
• Screen shake effect greatly improved and fine-tuned across abilities.
• Assisted kills now properly display on the Results screen.
• Fixed floor layering issue when playing on Base 2.
• Results screen overhauled visually and functionally.
• Assisted kills now tracked and displayed.
• Improved overall screen shake clarity and impact feedback.
• Fixed multiple background and UI layering issues.
• Various visual polish and presentation improvements across menus and combat.
• Fixed crash when dashing into walls.