2nd February - Stable Game & Server Update

major update

Swanfield Survival Playtest · build 21751875 · published

On SteamNotes only · this build shipped before we watched the app

1st Person

Enabled 1st person as it has been requested multiple times.

Added Toggle 1st Person/3rd Person mappable keybind "V"

DISCLAIMER - 1st Person needs a lot of work, animations are not ideal and you may encounter issues which need to be reported

1st Person mode is a feature that will be in the final game, however it needs additional development time and will be worked on and improved over time

World Map & Mini-Map UI

Complete overhaul and change of the Map & Minimap System

This allows players to set up to 5 x Custom Markers that will display on World Map, Mini-Map and Compass

Added a World Map and Mini Map Marker that will spawn on Player Tombstone on Death making it easier to retrieve loot. The marker is visible to all, so be careful in PvP zones

Updated World Map & Minimap image to higher resolution. The map image is now more clear and Roads are visible.

Map Changes

Reduced number of Bears spawning ("Bear"ly noticeable, but they still chase you)

Moved and removed some of the Vehicles blocking Highways affecting the Campervan to drive through

Keybinds

Added Invert Mouse X to Keybinds "NUM 1"

Added Invert Mouse Y to Keybinds "NUM 2"Game Changes

Reduced temperature damage taken to below 3ºc

Removed "Too Hot" Temperature damage, it was 35ºc but this no longer applies (Too Hot has been disabled completely)

Changed chat message length from 50 characters to 300

Increased Ammo max stacks to x 250

Increased Arrow max stacks to x 99

Increased Shotgun damage per pellet from 50 total to 20 x 5 pellets = 100 total (If all pellets hit)

Increased damage on .50Cal to 120

Increased damage on AWP to 95

Increased durability on AWP Sniper Rifle

Adjusted Silencer snap location for Colt & Glock in 1st person

Increased spawn chance for medical items (Bandages, Medikits and Antibiotics)

Adjusted sell prices for a number of items with a sell price of 1. Sell price wasn't set and set to default in error

UI Changes

Text Search box on Crafting UI is now visible when searching items

Adjusted the time that dialogue sequences for player & NPC remain on screen to read the text correctly (Space skips Dialogue if needed)

Adjusted Quest Journal UI to render over Player UI

Cleaned-up Options/Settings UI and removed some of the spacers

Moved Movement Keybinds up and swapped with Vehicle Keybinds further down the list

Reduced intensity of Lobby light shining on the player character

Vehicles

Adjusted Camera angle of Campervan so it's more visible and easier to drive inside Garage

Increased Campervan Storage to 24 slots, the same as the Wooden Chest

Adjusted Fuel consumption - Vehicle now depletes fuel slightly faster. (Fuel was almost infinite previously)

Added Car Wrench to Resource TraderPlayer Buildings

When destroying a placed Building using the Hammer, the crafting resources are now returned to the Player Inventory

DISCLAIMER

1 - You need Inventory space to return all items. If there is not enough space in Inventory you will only recieve partial items returned

Items do not drop to the ground currently, and this is still work in progress and NOT perfect.

2- If you destroy a Storage Chest, only the crafting items for the Chest will be returned. Any items still inside the Chest will be destroyed (Move them out first)

Building Changes

Added Red Directional Arrows to all Ghost (Green) Building Parts

Reduced collision for Chemistry Bench, it now places closer to other objects

Reduced collision for Storage Chest, it now places closer to other objects

Crafting Updates

Changed all crafting times to 1s per craft

Removed Bed from Crafting Workbench as its also in Player Crafting

Added Silencer, Holoscope and Flashlight crafting recipe to Ammo & Weapon Bench

Added recipe for Car Wrench to Crafting Workbench

Added recipe for Leather to Crafting Workbench

Added recipe for Tire to Crafting WorkbenchBug Fixes

Adjusted Navigation mesh to optimize & improve AI pathing (Still WiP)

Optimized AI and disabled cloth simulation causing multiple logs to appear server side and potentially cause a fatal error

Fixed a potential crash with texture streaming going over budget in shipping, applied a setting which overrides engine settings.

Optimized and adjusted AI spawn system which occasionally caused a Fatal Error & crash when exiting the game (Still monitoring)

Adjusted Texture resolutions based on Video Settings and capped limits to reduce potential Fatal Errors

Added Storage Chest to plot pole to activate permissions and block access to unauthorized players

Lowered spawn height of players respawning at Bed