0.4.2 | UI feedback & social events improvements

Wizdom Academy Demo · build 21685707 · published

On SteamNotes only · this build shipped before we watched the app

A new hotfix is now live for Wizdom Academy, bringing clearer UI feedback, deeper social interactions inside the academy, and a series of important fixes and quality-of-life improvements.
This update focuses on making systems easier to read, more reactive, and more alive : while squashing several long-standing bugs along the way.

  • Fixed a major issue where the caretaker could end up with no Mana

  • Fixed Save/Load issues in the trial Room when students were waiting for graduation choices

  • Fixed an issue where the quest “Assign the Headmaster to the Alchemy Classroom” did not check if the Headmaster was already assigned

  • Fixed empty UI in History of Magic II room

  • Fixed Dormitory T1 – Student layout issue

  • Fixed incorrect feedback when attempting to build without enough resources:

    • The correct resource now shakes instead of the Gold text

  • Reworked satisfaction & trust bars:

    • Improved appearance and visual emphasis

    • Adjusted construction bar offset

    • Added feedback when values are low

    • Added visual feedback when values increase or decrease

  • Improved graduation panel to properly display the Trial Report

  • UI Canvas scaling is now linearly proportional to camera distance

  • Added new sliders & equilibrium adjustments

  • Social Events system:

    • When occupants physically cross paths in the school, they can now trigger social events:

      • Dialogue
        Friendly exchanges with a dialogue bubble above both characters
        Characters stop working temporarily
        Players can interrupt the dialogue, reducing motivation

      • Conflict
        Aggressive dialogue bubbles indicate conflicts
        Motivation decreases the longer the conflict lasts
        Players can intervene to end it

      • Vandalism
        Vandalism now displays a dedicated bubble
        Players can stop the act and apply a Blame if caught in the act

    • After completing a social event, occupants have a very low chance of triggering another one until their next task

  • Implemented Village Gold UI

  • Activated village-specific banners

  • Activated village illustrations when discovering a new village

As always, your feedback plays a huge role in shaping Wizdom Academy.
This hotfix lays important groundwork for clearer systems and more dynamic life inside the school — and more improvements are already brewing in the cauldron.

Thank you for playing, and see you in the Academy!

Drop a review on Steam and join our Discord to help us keep the magic alive!

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– Kipwak Studio Team