Patch 0.7.70

Car Factory Empire · build 21638145 · published

On SteamNotes only · this build shipped before we watched the app

Hi all! We're releasing another update in this patch:

  • Reduced the prices for worker and supervisor upgrades in the assembly shop

  • Adjusted the camera's reach, tilt, and height

  • Fixed a bug where supervisors weren't awarding production bonuses

  • Fixed a bug where the conveyor continued to run during a pause

  • Changed the defect rate system on the line; changes in assembly speed now affect the defect rate

  • Staff upgrades now affect the defect rate instantly (instead of after a certain period of time)

  • Improved the bot AI on the test track; it now better adapts to player behavior and has similar characteristics

  • Fixed localization errors that could appear in Russian and German texts when English or Chinese were selected

  • Improved the save system; now after exiting and re-entering a level, bots don't disappear but remain in their positions

  • Fixed a bug that prevented the automatic calculation of race results against the AI

  • We fixed an error that occurred when you were low on components, preventing cars from being assembled on the assembly line. Now, when you're low on components, the factory will assemble as many cars as you have (minus any assembly errors, of course).

  • We've prepared the game for porting to Unreal Engine 5.7 (this will ultimately improve performance and image quality in the game).

  • We've fixed a bug that prevented players from visiting the bank after activating the tutorial.

  • We've added notifications explaining why the assembly line can't start producing cars.

In the next patch, we plan to release a major update to bot behavior on the road and align their skills with the game's difficulty. Our vision is for bots to become more competitive and active on the road at 100% and 150% difficulty. We also plan to release a world map update soon, featuring new roads and terrain. Thank you for your support in development!