Helrift Playtest · build 21390652 · published
Freeze Amount and Freeze Duration are now scaling attributes on individual spells based on MAG so that they align with how burning works
Frozen no longer stacks. Instead, spells are limited by the freeze amount on their scaling attribute. E.g. Ice Strike can only slow by 10% maximum can be overwritten by Blizzard 40% maximum
Cancellation cast range reduced 10 → 6 for balance
Meteor Strike burn damage and burn duration increased
Fixed a bug with world spells triggering barbed damage
Added Bronze Pickaxe. Tier 1 pick that can hit Iron ore rocks
Amended Mithral ore rocks to require Tier 2 pick (Iron pick)
Added recipe for bronze pick
Arrow coatings Venom Oil and Sap Coating no longer require research to craft
Dragon MA has been doubled to account for multi-hit spells
Dragon now has immunity to burn and frozen, as well as regeneration.
Dragon now performs its fire ball attack while in landed phase
Dragon fire attack now stronger and deals Burn damage of 25 per tick for 20 seconds duration
Tweaked dragon and hellhound spawn zones to prevent them spawning out of bounds
Added Immune vs Paralyze attribute, added to Dragon
Recall spell no longer works within 10 seconds of combat
Unstuck command no longer works within 10 seconds of combat
Fixed a critical bug caused by barbed damage reflecting barbed damage, causing a recursive loop
Spell descriptions for ice spells updated to reflect the changes to Frozen effect
Spell vendor now shows the scaling attribute values (e.g. [15…30] damage) rather than the effect value (based on your stats)
Added “All” tab to chat window, which shows all chat types
Restricted guilds to Aresden and Elvine only. Travellers can no longer create Guilds.