Pixel Wizard · build 21362597 · published
Update for V 1.0.02
After receiving a huge amount of feedback from the army of play-testers I am happy to announce an update for Pixel Wizard.
It has been really fun watching all of your videos and reading all the feedback.
There has been some absolutely fantastic detail and quality from the play testers.
I have been working hard to try and address some issues found by you guys.
Bug fixes
When player die's from poison and respawns, player is still poisoned and cant move. - FIXED
Set cap on sickness from off food - prevents being sick for long time. - FIXED
Can't be poisoned and sick while sleeping or shopping. - FIXED
Option slider for music volume and sound effect volume hold key added. - FIXED
Chest on bandit map can't see contents due to being off screen. (numerous) - FIXED
Time reduced by half on death screen. - FIXED
At the castle, after rebinding the interact key to custom key, can only talk to the priest with enter and not custom key. - FIXED
Update icon and version number within game. - FIXED
Main chest not displaying item info when no item in top row. - FIXED
Old man wont stop talking to you in the afternoon, even when he goes home - FIXED
Moved mushroom from underneath crate at wizards home - FIXED
Some grammatical errors - FIXED
Additions
Tips and tricks screen was added to the pause screen.
Just a little bit of information about some things within the game that you can also scroll through.
Controller schematic was also added to the pause screen to make it easier to see the controls at a glance.
I am hoping that these changes and fixes improve the game.
Obviously keep the feedback coming in because it helps me out immensely and obviously makes the game better.
TO ALL THE CURRENT PLAY-TESTERS! IMPORTANT! Unfortunately because of the update you will need to start a new game. Not doing so will corrupt your current save and will not operate correctly. If you don't start a new game, your game may appear to be fine but will become unstable. This is important because I obviously do not want incorrect data during the play test.
I apologize for this as I didn't program for these kind of contingencies when I originally made the game. This is also just the nature of testing. If you have any questions about the play test or the game I am more than happy to answer. Let me know how you go and and have fun!
Grumpy Wizard.