Fixes and a farewell to 2025

King Static · build 21333665 · published

On SteamNotes only · this build shipped before we watched the app

I pushed the update in a rush 2 days ago and didn't have time to make an announcement anywhere. Mainly bug fixes and adding things that were missed on release.

Changes

Tutorial has been reworked.

  • This is still being worked on so let me know if I missed anything or if there are things that should be added to it.

Separated stage/traversal hooking from enemy hooking. this will come in handy later*.

Defeating a boss now rewards 3 skulls.

Added audio to enemy spawning.

Added 1 new room to the Cold Castle.

Added 1 new item, Ninja Scroll.

Priests, the enemies that spawn shields, can now do more than just spawn shields.

Unlocked moves can be toggled on/off.

Items are now displayed in a grid to prevent overflowing out of the screen.

Wall dashing is more consistent.

Improved spine rotation during the player's Hook animations.

Reworked stage loading visuals.

Changed Gamepad's default Lock-On button to Right Stick/R3.

*the later

Random Ramblings

This year was difficult and life-changing, and there were many times when I was overcome by absolute despair and felt like giving up on everything, so I am really grateful for all the support everyone has shown; I can't find the right way to express it, and I don't think any amount of words will do this gratitude justice. I couldn't wish you all a happy holiday, but I hope I can still wish everyone a happy new year!

(this sounds so corny reading it back now but cringe is good so i'll just roll with it unedited)