Hello, this is the OrePlant development team.
First of all, we would like to sincerely thank everyone who has played OrePlant and shown interest in our game.
We are a small indie development team, and we continuously work on updates and improvements to provide a better gameplay experience.
If you experienced any inconvenience or encountered bugs while playing the Early Access version, we sincerely apologize.
We will do our best to fix any identified issues as quickly as possible.
Your valuable feedback is a great help to us.
While we may not be able to perfectly satisfy every player’s preferences and play style, we will continue to gather and reflect as much feedback as possible to develop OrePlant into a more polished and complete game.
The following fixes and improvements have been applied in this patch.
Please review the details below for a better gameplay experience.
- Fixed issues where translations were not applied in the Squirrel House and Cooking UI.
- Fixed text errors in the Museum.
- (Korean) Fixed an issue where the dialogue for Story Pin #30 was missing.
- Completed most of the achievement translations.
- Fixed missing or incorrect entries in the credits.
- Increased font size in the Board UI to improve readability.
- Improved the window position movement UI for better usability.
- Fixed visually uncomfortable elements in the Decoration UI.
- Changed the OrePlant daily icon in the Board UI.
- Improved text alignment in the World Tree upgrade popup and adjusted the position of decorative characters.
- Added a confirmation popup when skipping story content.
- Adjusted the amount of electricity generated from coal.
- Adjusted the amount of electricity consumed by robots when charging.
- Fixed an issue where objects could not be clicked after deleting Giant Ores from the Giant Ore list.
- Fixed an issue where moving buildings did not work for the Slot Machine, Robot Workshop, and Cat Wheel.
- Fixed an issue where coal would disappear if obtained during the mole’s coal-consuming animation.
- Fixed an issue where achievements could be completed by clicking buttons even without sufficient funds.
- Fixed an issue where the timer would run without placement when clicking the Giant Ore UI.
- Adjusted some story presentations to feel more natural.
We will continue striving to provide a better experience in OrePlant.
Thank you for your continued interest and support.
Thank you.