Hotfix 0.18.5 + 0.18.6.

Deadly Days: Roadtrip · build 21084786 · published

On SteamNotes only · this build shipped before we watched the app

Hi everyone,

we've just released another hotfix addressing some issues in the latest major update.


Changes

  • Balancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.

  • Balancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.

  • Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.

  • Fixed: Switching between save slots could cause saving achievement progress to fail.

  • Fixed: Save slot menu displaying outdated information.

  • Fixed: Deleting a save slot now correctly switches to the most recently played slot instead of immediately creating a new empty one.

  • Fixed: Loot Zombies occasionally getting stuck.

  • Fixed: Selling an item using controller sometimes sold the previously selected item

  • Fixed: Mutually exclusive modifiers (e.g., "No Elites" and "Higher Chance of Elite Types") can no longer appear on the same map.

  • Fixed: A door randomly appearing next to buildings in the Industrial map.

  • 0.18.6 - Fixed: Armor zombies very fast in endless mode

Thanks for your continued support and feedback!

— Team Pixelsplit

Hotfix 0.18.5 + 0.18.6. · Deadly Days: Roadtrip build 21084786 · SteamPeaks