EA Update #14

FlipScapes · build 20911424 · published

On SteamNotes only · this build shipped before we watched the app

New Levels

Blooming Fields

Lunar Adaptation - This is a boss level.

General

  • A cinematic plays after you finish the first world, another after the desert world, and another after the winter world.

  • Earlier cinematic cutscenes have been updated as well.

  • Subtle haptic force feedback has been added and adjusted for steam deck.

  • DirectX 11 is confirmed to work for older GPUs. You can enable it by adding -dx11 in the app’s settings. However, it’s not recommended if your system supports DirectX 12.

  • Ball physics are more realistic than before, and more stable as well.

Level changes

  • Grass has been replaced with destructible grass in several levels.

  • Downhill - There are a couple of squirrels. It has also been renamed simply to ‘Downhill.’

Bug Fix & Technical

  • Fixed a bug where world selection could become stuck in an edge case.

  • Updated EOS SDK to version 1.18.0.4

  • Fixed a bug that prevented Electra Player from playing videos when running under Proton.

  • Fixed a bug that incorrectly activated the plunger after a ball was lost, even when extra multiballs were still in play.

  • Fixed a crash occurring due to issues with async loading, garbage collection, and level streaming flush operations.

  • Several UI shaders have been optimized for better performance.

  • Edit hotfix: Fixed a shadow-pipeline crash discovered during stress testing.