SO MANY PERKS

major update

Mr. Magpie’s Harmless Card Game Playtest · build 20877623 · published

On SteamNotes only · this build shipped before we watched the app

QoL changes:

  • Added speed controls, accessible in the settings.

  • Made tooltips nicer, with footnotes to explain some keywords

Art Changes:

  • Beautiful new board art

  • Mini Magpie

  • Hot new look for the perks. We know that many folks will probably miss the old rorschach designs. We'll miss them too! However, they were always intended to be placeholder. The main reason we changed them to the new look is to have them look more distinctive. Ideally it'll be possible to remember what they do just from looking at them. We haven't added art for all of them, but we're working on that. The majority do have art.

Misc:

  • Added Mult Reactivator and Money Reactivator to pool of cards you can buy from

  • For streamers, we've updated our streamer kit to include updated + more visual assets to use to make it easier for you to make YouTube thumbnails. We hope you like it! Please feel free to reach out to us on discord or via email (ezraszanton[at]yahoo[dot]com) if there's anything else you'd find useful that you'd like us to add. Here's a link to the streamer kit: https://drive.google.com/drive/folders/18YBY5JSLWZQDxxs3TMP63PdzA9sg6PBP?usp=sharing

BIG PERK CHANGES:

  • Perks now have departments! Normal office departments like Finance, R&D, Management and of course Theology. Some perks care about the Department of your other perks.

  • Nerfed 401K to only increase the sell value of other Finance perks you own

  • Buffed Page of Pills to give x3 instead of x2

  • Buffed Death to give x2 instead of x1

  • Buffed Pity to give x2 instead of x1 per common perk

  • Bandaid now always gives a start sticker

  • Buffed Brevity to count cards with 7 or less letters in their name (which includes itself)

  • Buffed Corner Office and Penthouse Office to be able to activate other eye cards

  • Added perks, up to 120 total! There are many more types of builds to go for now. Below is a list of the perks we added, and here is a link to a spreadsheet of all of them. https://docs.google.com/spreadsheets/d/1v4cvY25pFusVks-V1o47jV6BtxrBjMWv2C0EH3sgCp0/edit?usp=sharing

  • Added Cubicles - Uncommon Theology Perk - When an eye opens, reactivate adjacent cards

  • Added Tip - Common Finance Perk - When you Make Bank for the first time each round, gain $$$$$

  • Added Hiring - Common MGMT Perk - At round start, fill empty perk slots with random common perks

  • Added R&D Mastery - Rare R&D Perk - When you activate a R&D perk, activate it TWICE instead

  • Added Theology Mastery - Rare Theology Perk - When you activate a Theology perk, activate it TWICE instead

  • Added Finance Mastery - Rare Finance Perk - When you activate a Finance perk, activate it TWICE instead

  • Added MGMT Mastery - Rare MGMT Perk - When you activate a MGMT perk, activate it TWICE instead

  • Added R&D Devotion - Uncommon R&D Perk - At round start, gain x1 for each other R&D perk.

  • Added Theology Devotion - Uncommon Theology Perk - At round start, gain x1 for each other Theology perk.

  • Added Finance Devotion - Uncommon Finance Perk - At round start, gain x1 for each other Finance perk.

  • Added MGMT Devotion - Uncommon MGMT Perk - At round start, gain x1 for each other MGMT perk.

  • Added Risk - Uncommon MGMT Perk - When you flip any card, if you have exactly 1 health and 0 shield, reactivate it

  • Added Expansion - Uncommon R&D Perk - Diagonals count as adjacent

  • Added Warp - Rare R&D Perk - Edges count as Corners

  • Added Crunch Culture - Uncommon MGMT Perk - Perks which activate at round start ALSO activate at round end and vice versa

  • Added Contacts - Uncommon Theology Perk - Eyes count as all types

  • Added Pick your Brain - Uncommon R&D Perk - When you flip a card with a sticker, remove it and gain x3

  • Added King of Stickers - Rare R&D Perk - When you flip a stickered card, reactivate all other stickered cards

  • Added Collector - Common R&D Perk - At round end, gain $ for each faceup sticker

  • Added First Mover Advantage - Common R&D Perk - When you flip your first mult card, reactivate it

  • Added Last Mover Advantage - Common Finance Perk - When you flip your last money card, reactivate it

  • Added Deadline - Uncommon R&D Perk - When you flip the last non-JERRY card, reactivate it twice

  • Added Leverage - Uncommon R&D Perk - When you flip a card, reactivate it if you're poor (have less than $30)

  • Added Hunger - Common Finance Perk - At round end, gain $ then PERMANENTLY increase this by $$ this if you're poor

  • Added Compensation - Common MGMT Perk - If the first card you flip is a JERRY, gain x1 and get your shield back

  • Added Briefcase - Uncommon Finance Perk - When you Make Bank, destroy this and gain $ equal to its sell value

  • Added Growth Mindset - Rare Theology Perk - At round end, give a random mult or money card a grow sticker

  • Added Development - Rare R&D Perk - Triple all mult, but money cards don't activate