On SteamNotes only · this build shipped before we watched the app
Character Optimizations & Fixes
Optimized certain Talent effects — the damage increase effect is no longer diluted by Potential multipliers, and some damage values have been adjusted.
Optimized Ragna’s Talent — when Prototype's HP decreases, skill damage increases by a fixed ratio without requiring stacking.
Optimized Hakumen’s Talent — after Prototype taking damage or blocking, the character now enters Super Armor state and gains increased attack damage.
Optimized Hibiki’s Talent — back attacks now grant a damage increase effect, and attacks no longer force enemies to turn around.
Optimized Taokaka’s Talent — the higher the combo count, the greater the damage.
Fixed several issues with Hibiki, optimized some Potential effects, and added new hidden Potential effects.
Adjusted Mai’s base damage for certain moves. Her and gain increased damage when their hidden effects are unlocked.
Modified Mai’s input window — diagonal throws now correspond intuitively to up/down directional inputs, with faster angle transitions and the ability to chain throws continuously.
Added hidden effect for Mai’s — higher charge levels increase damage, and an additional charge level is gained immediately.
Added hidden effect for Mai’s — while performing an aerial horizontal throw, pressing the special key allows the spear to auto-track enemies.
Added hidden effect for Mai’s — teleport above certain hit enemies when activated.
Added hidden effects for Mai’s and — the final strike releases a tornado forward.
Added hidden effect for Mai’s — reduced MP cost, and within the tornado range, can be used without limit.
Added hidden effect for Mai’s — temporarily increases damage after use; directional + special key performs a derived back-flip version of .
Added charge indicators to Mai’s and .
Fixed an issue where Mai’s and Flurry of the Winter Moon] caused abnormal enemy behavior upon hit.
Fixed an issue where Mai could not chain diagonal throws after dashing. When is obtained, holding the dash key now prioritizes throwing after dashing.
Optimized Legacy’ interruption and presentation; reduced minimum interruption time for all characters.
Fixed an issue where Taokaka’s Legacy had insufficient blade-spin speed on first use.
Optimized Hakumen’s Legacy — now grants complete damage immunity while active.
Optimized λ-No.11-’s Legacy — flying swords now prioritize the currently targeted enemy.
Optimized λ-No.11-’s Legacy — each sword hit now adds +5 to the combo count.
Fixed Hibiki’s Legacy , where the blade hit count was abnormal.