Ultra Fight Da Kyanta 2 · build 20261043 · published
- The combo challenge has introduced eight new characters: Welldone, Cocorn, Nanatsu, Robo Azuma , Gyanta, Masked Michelle, Katana Kyanta, Masao. In the creation of the recipe for the combo challenge, we received assistance from YFDHippo (Kyantawave). I would like to express my heartfelt gratitude!
- A bug that caused rapid direction switching when throwing an opponent for a KO has been fixed.
- The Japan Kamen has been added to the online battle icons.
- The issue where pressing the start button during benchmarking would cause an early termination has been resolved.
All Characters:
- A bug that added extra damage when throwing a crouching opponent has been corrected.
- A bug that allowed slight movement after a KO has been resolved.
- In SOLO mode, a problem that caused fights to start slightly earlier, affecting some characters, has been fixed.
Tsukinami:
- [8EX] Damage has been changed to 15x10 hits.
Hisomi:
- [2B] Damage has been adjusted to 20.
- The attack hitbox has been moved forward.
- The additional damage when encasing an opponent in a cocoon has been changed from 5 to 0.
Rogue:
- It has been modified so that holding the EX button does not trigger the next JEX.
Hatoyan:
- [5B] Damage has been changed to 20.
- [2EX] Damage has been modified to 20x4 hits.
Masao:
- A bug that granted EX gauge upon taunting after a victory has been fixed.
Masako:
- The attack hitbox has been enhanced.
- [5EX] Upon hitting, the character now bounces upwards after a screen freeze.
- [2EX] It has been changed so that the opponent does not fall until the third hit.
- Invincibility time has been added.
Japan Kamen:
- [4X, 6X] It is now possible to perform techniques while moving down.