Demo Patch Notes 0.4.006

Sil and the Fading World · build 19798214 · published

On SteamNotes only · this build shipped before we watched the app

Hi there! ~~🎉👋

We hope you’re having fun with the Demo!

In this patch, we’re introducing several system reworks, texture and animation updates, and a new Crimson Knight ability.

Major Changes

  • Added new Animation + VFX to Crimson Knight's abilities
  • Added new Crimson Knight Ability: Bloodshatter
  • Reworked Tenderize to summon a Void Vortex that travels forwards
  • Reworked the looting system. Enemies and destructible objects will now drop a pouch containing all their loot on the ground, which can then be picked up.
    • Dev Note: With this looting systems, players can now inspect items before picking them up.

  • New Stat added: Skill

    • Skill is a new implicit modifier that combines the old implicit modifiers namely Life, Power, Essence and Armor into one Stat.

  • All proc-based modifiers have been grouped into a new category called Extra Effect Modifiers, indicated by a pink circle in the Equipment inspect window
  • Lowered the amount of modifiers on Equipments

    • Common: 0 Prefixes and 0 Suffixes
    • Rare: Either 1 Prefix or 1 Suffix
    • Epic: 1 Prefix and 1 Suffix
    • Heirloom: Either 1 Prefix and 2 Suffixes or 2 Prefixes and 1 Suffix (Has a chance to roll an additional Effect Modifier)
    • Legendary: 2 Prefixes and 2 Suffixes (Has a chance to roll an additional Effect Modifier)
    • Mythical: 2 Prefixes and 2 Suffixes (Has a chance to roll up to two additional Effect Modifiers)
    • Dev Note: Loading old save files will transform your old Equipments to feature the new modifier system. That being said, the Equipments will still feature the same amount of modifiers they had with the old system (so you will not lose any modifiers). Any Equipments dropped from that point onwards will follow the new system.

  • Resistance Rework:

    • Fire, Frost and Lightning Resistance have been merged into Elemental Resistance
    • Corruption Resistance has been removed
    • New Resistance: Abyssal Resistance

  • Damage Type Rework:

    • Fire, Frost and Lightning damage now grant Elemental damage
    • Bleed damage has been converted into Physical damage
      • Dev Note: Many players thought bleed damage scales off physical damage which caused a lot of confusion, that's why we are simplifying things and merging them into one damage type.

    • Corruption Damage has been removed
  • Updated the textures of Molten Depths

Balance Changes

  • Reduced the amount of Equipments that drop by 25%
  • Adventure-mode health and damage scaling increased by 43%
  • Buffed non-boss enemy damage by 10%
  • Flamebound Guardian
    Health increased by 12%
    Prophecy of Flames damage buffed by 50%
    Ruination damage buffed by 25%
  • They Who Hid
    Health increased by 10% in Phase 1
  • Condensed Darkness
    Health increased by 33%
    Movement Speed increased by 15%
  • Fiend
    Removed indicator on Tantrum
    Reduced damage of Tantrum by 33%
  • Corruptor
    Health reduced by 15%
  • Nerfed chest inherit item quantity by 50%
  • Nerfed chest chance to roll Equipments by 25%

Bug Fixes and Minor Changes

Minor Changes

  • Enemy Health Bars now display buffs
  • Updated the lighting inside the Charred Woods, Molten Depths and The Discard
  • Updated some monster SFX

Bug Fixes

  • Fixed an issue where enemy health bars would not display stacks of debuffs properly
  • Beta Tester Crown should only be available via a valid Beta Tester Key (sorry for the confusion)
  • Fixed a bug where Felya would not spawn after killing Magmadon for the first time
  • Fixed a bug where adventure mode was scaling much more aggressively than intended
  • Fixed a bug that caused old saves to lose certain Equipements
  • Fixed a bug that made "Velkash, Grips of the Shattered Host" unobtainable
  • Fixed a bug where Epics and Rares would not keep their names after loading a save file
  • Many other small bug fixes

Wishing you all the best
Bardh & Burim