A Nights Haunting: Source · build 19694199 · published
In this update i finally got around to fully grasping the marriage between the steamworks api sdk and the source sdk 2013 multiplayer mod. I established the steam_api.dll and configured the steam initialization process - gather user data - and push achievements data to the steam back end. This is currently a client side feature as server side triggers are still in the works. but this is a good beta to start with for a nights haunting source. until next time! to0dalLLo00
EDIT
Server side is now implemented and finalized.
achievements can be unlocked onmapspawn with a logic_achievement entity coded in.
and client side implemented and finalized.
EDIT #2
the marriage between local client achievement handling and online source dedicated server achievement handling to the steamworks back end has been finally completed. the core infrastructure for the achievements system is built and serves as an error free platform moving forward for both client and server sides of the game. the next update will bring the configurations and iterations needed to bring a complete list of achievements that can be 100% unlocked. this will push out in a few more coming days.