V1.3.9 – Bug Fixes and Adjustments & V1.4.0 Update Content Preview

Thriving City: Song · build 19393250 · published

On SteamNotes only · this build shipped before we watched the app

Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.3.9:

Here are the key changes in this update:

1. Fixed an issue where armies could fail to pathfind and attack enemies.

2. Adjusted the shipyard’s unlock condition—now requires building a Trade Office first.

3. Fixed certain arrow towers near city walls not attacking enemies.

4. Fixed incorrect display of foreign character icons.

If you encounter any other bugs, please leave a comment below so we can quickly identify and address the issues.

In our next update, we'll focus on optimizing urban and commerce-related gameplay mechanics, with the patch expected to arrive in approximately two weeks. The main updates include:

1. New gameplay buff explanation panel

2. Streamlined tourist logic (performance optimization)

3. Simplified spending logic for high-rank/noble NPCs

4. Removed revenue column from perfumeries, jewelry shops, and textile workshops

5. Theater area tweak: Patrons from nearby market buildings now directly become audience (no walking required)

6. Incense Competition redesign: Now consumes incense to attract tourists and generate income

7. Wonders now require maintained prestige to stay active

We appreciate your continued support and patience — may your county thrive ever more smoothly!