Driveloop: Survivors · build 19332534 · published
Hey Loopers!
A big update just hit the garage. This one changes how you build your loadouts, how weapons and hopes behave, and brings a brand new vehicle to the fight. Let’s go over the details:
Now every vehicle is completely independent from the weapons and their special abilities (we call them Hopes). This means you can now create any combination of Vehicle–Weapon–Hope. One vehicle, one weapon, and one hope are unlocked by default, the rest you’ll need to unlock with currency.
As a result of the above, we’ve removed the vehicle leveling system entirely.
A very agile and drifty vehicle with lower durability. Great for dodgers and drifters!
Each vehicle now comes with a unique passive that defines its playstyle and synergy potential. Explore and experiment!
No more variants. Similar ones were reworked or removed. Now we have 5 completely distinct weapons (with more coming soon!). Each weapon has 12 upgrades in the Loadout menu: some are stat boosts, others are major gameplay changers. Check them out!
We’ve cleaned up redundant ones and tweaked the rest. There are now 8 fully unique Hopes, each with a distinct identity.
Most shop items are still around, but a few have been removed or shifted into weapon upgrades. New items have been added too! You can now buy upgrades for previously untouched areas like Spare Parts Damage, AoE, and Crew Member damage.
More beautiful, more usable, and with tabs to inspect your current build and more info during the run.
Also revamped with better visuals and more useful data. Still a work in progress — we’ll keep improving it.
You can now navigate menus using the analog stick.
Weapons, Hopes, Vehicle stats, Enemies, Currency drops, Prices, and more, have been rebalanced for a better progress.
• 🛠️ Settings menu now stores changes correctly
• 🔄 Rerolling an upgrade no longer shows Crew Members incorrectly
• 🛡️ Deflection chance was not working, now it is!
• 🌐 Fixed some localization text issues