Rok Match - Update 2

Turok 2: Rok Match · build 19261630 · published

On SteamNotes only · this build shipped before we watched the app

Multiplayer:

  • Reduced Razor Wind damage by 6.25% (already applied a some days ago as a micro-update).

  • You now lose 25 points for self-killing instead of 20.

  • Tranquilizer starting health for sleep chance reduced from 95 to 92.

  • Fixed modded raptor stats and no shotgun for P.Lin and Flesh Eater was ignored on dedicated server if some other default options are changed.

  • Plasma Rifle recharge delay reduced by 20% in 75-dmg mutator mode.

  • Explosive shell direct hit damage increased from 40 to 45 for shotgun.

  • Fixed an issue where big black smoke was disabled for all weapons, not just the grenade launcher.

  • Harpoon Gun bubble spawn rate is no longer uncapped.

  • Razor Wind’s black smoke and sparkle spawn rate on wall hits (stucks) are no longer uncapped.

  • Fully rewrote the default gm.cfg file for dedicated servers to be more user-friendly. Also slightly updated the mutators.txt file.

  • Reduced the number of "firebug" sparkles created by each shotgun pellet on wall contact from 5 to 3. Applied the same change to Pistol bullets, Crossbow arrows, and Razor Wind.

  • Fixed Windows DPI fix for mouse was not auto-applying correctly.

  • Fixed an incorrect killstring on death in portals (unresolved in Update 1).

  • Fixed mutators not working in some cases.

  • Steam features (including achievements) are now re-enabled.

  • Optimized explosion effects. Originally, when explosion occured, it creates 41 different particle effects, which was excessive, especially with multiple players spamming actions. Most particles were not even visible due to the main explosion covering them. Now, explosions create only 10 particles. Such change will boost performance, improve visual look and reduce the chance of fake shot issue.

Single Player:

  • Fixed water stream and airflow issues for 45+ FPS. Water stream has been restored to the marshes level (previously removed).

  • Fixed a bug where the flamethrower did not consume ammo if FPS dropped below 40.

  • Fixed a bug where flamethrower lines were not removed correctly.