Playtest Release 9

Main Sequence Playtest · build 18872072 · published

On SteamNotes only · this build shipped before we watched the app

This release introduces the beginning of the new building and blueprint system, but integration with the survival gameplay is still in a very experimental state. Check out the designer, but expect some issues with progressing in survival.

Rework:

  • Ships and stations have been changed to being made up of a unified set of modules.
  • Added a new designer mode, and ship/station blueprints that can be saved and loaded.
  • Removed drones, ore is now collected using the tractor beam.


Known Issues:

  • Research tree does not match the new building system.
  • Some colliders are not aligned.
  • Ship must be centered on the building grid for proper steering.
  • Remove modules will remove their inventory contents without refund.
  • Piloting HUD does not show reactor(s) fuel levels.
  • Warp drive does not work.


Feature:

  • Reworked world generation. Now, asteroids generate continuously throughout the solar system, with a few higher density points-of-interest that can be viewed in the map.
  • Improved the ship strafing controls. Now, holding sprint (SHIFT) while piloting lets you use WASD to strafe, making maneuvering around asteroids easier.
  • Improved load game menu. Save entries are now sorted by most recent.
  • Expanded the game world to include multiple star systems, viewable in the map.


Balance:

  • Small enemy fighters are now slower and have less health.


Bug Fixes:

  • Fixed an issue with teleporting when walking on or off a station.
  • Fixed the player walking too fast when moving diagonally.
  • Fixed freezing when loading them map
  • Fixed a bug with conveyor rotations.