EA Update #8

FlipScapes · build 18601684 · published

On SteamNotes only · this build shipped before we watched the app

We’re back after a short break with a fresh update! This release focuses primarily on technical improvements, along with a few minor content changes.

The UI and Input subsystems are now fully updated to the newest Unreal Engine standards, delivering greater stability, better performance, and a more unified experience.

General

  • Characters become available as you unlock new worlds.
  • Newly unlocked characters have a dialogue.
  • You can now view a new controller scheme infographic through the game’s options menu.
  • You can now easily switch between "Jump" and "Bar Control" mechanics with a simple checkbox. Choose the style that fits you best!

Level changes

  • Improvements have been made to the plant boss fight.

Bug Fix & Technical

  • Enhanced Input is now working together with Common UI, natively.
  • The action bar displays all possible action buttons, always aware of context.
  • Loading time for levels has been optimized.
  • The loading screen now displays the number of precompiles remaining.
  • New loading screen images.
  • Aspect ratios all the way from 16:9 to 32:9 are supported. Super ultra wide is accounted for in the UI.
  • Flipper trigger button threshold adjusted for gamepads, feeling more responsive.
  • CPU optimizations are now baked into the different graphics scalability presets.
  • Unreal Engine version 5.5.
  • DLSS and FSR updated to latest versions. FSR UI extraction is now enabled.
  • Steady 60 FPS on the Steam Deck! The frame generation feature is now primarily for conserving battery life when needed.
  • EOS and Steam SDK updated.
  • Auth Expiration bug fix.
EA Update #8 · FlipScapes build 18601684 · SteamPeaks