Colossus Part 1 Update: Map 1 Rework, New Mutations System, and More!

major update

Disfigure · build 17961852 · published

On SteamNotes only · this build shipped before we watched the app

Watch on YouTube

New Content

MAP 1 REWORK:
- Reworked first 3 boss fights
- 10 new Miniboss enemies
- 2 new boss fights
- 3 new basic enemies

- New Mutations System! Unlock new permanent upgrades that can be selected during runs after boss kills!
- New Callisto Current Upgrade Tree!

Perk Changes

- Blood Lust Upgrade now doesn’t factor in damage dealt by Combination Strike Weapon Perk
- Pulse Slash Weapon Perk’s Damage Multiplier to bosses changed from +100% -> +50%
- Fire Rate Nerfs added to certain Doom Rounds and Charged Rounds upgrades
- Shield Barrier Nerf, reworked to recharge based off of time passed rather than kills
- Charge Upgrade reworked: Temporarily increase Movement Speed by up to 50% over a course of 3 seconds until your next shot. Movement Speed +20%
- Magnetism Upgrade reworked: EXP Pickup Range +40%, Circle/Cone Vision Size +10%, Movement Speed -10%
- Slug Deflection can now trigger only up to 5 times

Visual Changes

- New Upgrade Icon Art for Shield Barrier, Shrapnel, Cloned Sentry, Wind Up Strike, Wild Fire, Light Meteor, Psych Trail, Light Target, and Proximity Marker
- Added a particle for when Outflow upgrade is triggered
- Added a particle for Blood Geyser Weapon Perk
- Slight edits to Singularity appearance to increase general visibility
- Small changes to scorpion and cockroach appearance
- Railgun projectile color changed to blue to contrast new enemy attacks
- Temporarily changed Ricochet Rounds and Guided Laser icon art to placeholders
- Added details to player appearance
- Added a red screen indicator for taking damage
- Tweaks to contrast and saturation for several upgrade icons

Bug Fixes/Other

- Fixed a visual bug where status particle effects would display incorrectly when an enemy is killed with multiple at once
- Fixed bug where score wouldn’t track properly when hud is disabled
- Fixed a memory leak issue while using certain melee weapons with Ricochet upgrade
- Changed movement settings to reduce amount of slide
- Added a maximum damage cap of 999999 (Prevents infinite health for late-game bosses which factor in DPS to scale)
- Added an option to adjust bullet opacity
- Adjusted Cone Vision rotation to smooth out jittery movement
- New songs added to Map 1

Thank you everyone for waiting a bit longer for this update! Colossus Part 2 Update is work in progress, which will rework Map 2 with new bosses, minibosses, enemies, and more!