Greetings, operatives!
Patch 0.5.0 is finally here! While we’ve completed most of our goals for this update, some features, such as weapon and modifier balancing and second abilities for each character, were cut and will arrive in future updates.
Added
- 5 new difficulty levels, along with a general rebalance of all difficulty levels.

- 5 new uber enemies.

- Each character now has an active ability that charges by killing enemies.




- Replaced Rookie character with a Scavenger.
Changes
- Anomalies have been rebalanced across all difficulties. The Sun/Star anomaly now spawns from difficulty 11 but has received an increased damage buff.
- Drevnid now spawns fewer roots.
- Slightly reduced Gnilokost stomp screen effect.
- Rebalanced character stats to ensure all characters are viable.
- Reworked rewards:
- Different locations now offer different main objective rewards.
- Higher difficulties now provide better rewards. - Side objective relics are now weightless.
- Kogteron now spawns from difficulty 11.
Fixes
- Fixed various typos in localization.
- Fixed an issue where Gnilokost's stomp attack sometimes affected players through walls.
- Ignite and turret Exotec kills now count as player kills in the mission result window.
- Fixed various errors and exceptions.
Updated Roadmap
