Entropy : Zero 2 · build 17127527 · published
This year’s birthday message is brought to you by 1upD! A little hurried on the birthday news this year as we’ve all been super busy. As always, thank you all for your continued support! - Breadman
1upD here! Entropy : Zero 2 (EZ2) was released on August 20, 2022. At the time of publication, that was three years ago. It’s almost impossible for me to believe another year has gone by. So much has happened since EZ2’s last anniversary, and yet it seems like no time has passed at all.
I wanted to take this opportunity to write a quick update for what the Entropy : Zero 2 team and the community has been working on in 2025. This article will have many links to other pages that will have more information about specific updates and projects, so please bear with the links!
Here are some quick stats / numbers from Breadman:
We seem to be big on reviews. At the time of writing we have 29,300 reviews with 98.3% of them being positive. We always love seeing these. We’re not sure what it is about EZ2 that prompts players to leave reviews, but we’re not complaining!
Around 504,269 players have downloaded and played Entropy : Zero 2. That is mind blowing!
Art by AsterNerd on LambdaGeneration
Back in May of this year, Breadman and I announced a return to the first Entropy : Zero (EZ1) I consider this update to be “Entropy : Zero VR” because it will release with a VR mod alongside an update to the base game. But the VR mod is only part of the update: as we started making improvements to Entropy : Zero’s maps, the scope has expanded. It is now a complete refresh of the original mod to bring it into line with Entropy : Zero 2 with or without a VR headset.
Working on Entropy : Zero VR (EZ1VR) has been cathartic because we have so many opportunities to use the things we learned from EZ2 to address pain points players had with EZ1. One example of the recent work I have done was bringing the vortigaunt changes from EZ2 into EZ1. Breadman was able to use this to make the vortigaunt fights later in the game more dynamic and interesting.
As part of the goal of bringing EZ1 into parity with EZ2, we updated the viewmodels (in the non-VR version, of course) to use the animations from EZ2. To me it really sells the idea that you are playing as the same character. (Or rather the original character whose memories were imprinted, but let's not get too technical here) We will also be revoicing Bad Cop with Trivvy reprising his role, which is something I am very excited to hear in action. The team is in the process of editing and revising dialogue right now because there will be a few added lines, although the goal is to keep the story and the character mostly the same.
Continued work on Entropy : Zero would not have been possible without the incredible response from our community. As part of the EZ1 update, we have incorporated some assets that were created by fans. There was a QOL mod for EZ1 being worked on by Back4uL8r/Dorkysail that has been merged into the update, including some new textures and effects for the Hunter and other texture improvements. Also included are snowy textures for the Combine soldiers and metrocops created by xdxdxd that have been used to great effect.
Outside of the Entropy : Zero community, we also asked to use an asset from a Map Labs challenge. There is a new Combine biohazard logo created by sassyroess for the map “Blue Canary” in the challenge called The Wrap-Up Three. This biohazard logo will be showing up often in City 10 as a warning about CFLU.
The EZ1 update will include plenty of new off-shoot areas and added lore that will make it the perfect time for a replay. I have greatly enjoyed testing the map changes and getting the chance to explore new parts of City 10 that we have never seen before.
As for the VR mod itself, it is based on the incredible work of the Half-Life 2 VR team. Anyone who has played that mod should know what to expect in terms of the controls and gameplay.
The EZ1VR mod is very faithful to the original and so there are almost no changes between the desktop and VR versions of EZ, except for the VR controls.
You can watch a trailer and a gameplay preview on my YouTube channel: We’ll be back with more information and media about the EZ1 update in the near future.
One year ago, we announced Axon Pariah and Progenitors as two episodic expansions of EZ2. Progenitors is a prequel introducing a new protagonist, while Axon Pariah is the direct sequel that will continue Bad Cop’s journey. We don’t have much new information to share during this update. Breadman and I have been very focused on the EZ1 update, while Blixibon has been hard at work on new Mapbase updates. We’re stretched thin and time moves quickly. But there will be more news in the future. I feel that the project to revisit Entropy : Zero is a necessary sidequest that will help the team regain our creative footing with Axon Pariah when we return to it. We are using this time away from the episodes to work on something that I think players will really enjoy.
In case you haven't seen them already, here are the Axon Pariah screenshots and videos that were shared alongside the EZ1 update announcement post for the meantime.
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