Gravity Storm: First Mission · build 17109029 · published
Combo system added. Now if you destroy two enemies fast enough, a combo will start, you'll have two seconds to destroy another enemy to continue the combos. Combos give you 100 extra points for each enemy destroyed during the combo. You can keep your combo as long as there are enemies close by and you can destroy them fast enough. This is a feature I've been meaning to add for a while, and it might be broken like the score system, I'll let you be the judge.
The tutorial received several improvement. These improvements should make certain mechanics more clear both for new players and old ones.
Some sound effect are lower and the music is a bit louder. More sound effect options are on their way.
Other changes: checkpoint gives you health, the time bonus is now longer, some minor changes to the level design. There are other changes I might be forgetting.
The Next Fest got me quite busy, and I have not been making as much progress as usually. However, once it's over, I will focus completely in the development of Gravity Storm and hopefully release it in July, but that date might change. I will release a release date trailer when the game is finished.
Here's an invite to my server, if you want to join: Jampley Games Server
Most Gravity Storm players are in my Discord server, that's where I post the latest new about the game and interact with the community more often. You can share your own games, art and music. We are having an art contest next week, and a game jam hopefully next month.
Have fun playing!