Colossal Update: New Modes, New Challenges

major update

Proportions · build 16614740 · published

On SteamNotes only · this build shipped before we watched the app

Giants, Minis, I heard you !


Thanks to the numerous feedback and advice, I have been able to work on a veeeery big update.
On the menu: a new game mode. Goodbye mini-games, hello cooperative collection!
A new depth of gameplay is appearing: complete your objective or drive the giant crazy! (However, he might not like that too much.)

Explanation of the new collection game mode:
Find and bring more or less heavy objects to the dimensional doors to win the game. Light objects can be carried alone, but for the others, you will have to do it together.

Explanation of the Giant's madness system:
Different equipment can be broken by two. If the giant does not repair them, his mental health will decrease. If the giant has no more mental health, he falls into madness and sees the minis through the walls. If he manages to catch a mini within the allotted time, his mental health goes up a bit, otherwise the minis win.

Bugs fixed:

The "Give up" option did not deactivate after the death of a mini.
If no player chooses the giant at the start of a game, a giant will be chosen randomly.
If the giant clicks to catch while he has a mini in hand, he will then look at it.
A tutorial has been added during the game.
The reverb of the giant's footsteps could cause lags, it has been removed for now.
Next steps:
I plan to change the event system and replace it with bonus boxes to find. New bonuses will also be added, such as fireworks to blind the giant, a robot vacuum that helps the giant, and vehicles.