The Elf Maiden · build 16574825 · published
As the holidays come to pass so does the seasons.
Lobby area updated to reflect the current season, more decorations to come as time passes
- fixed line of sight issues, mobs should no longer see the player through walls
- enemies should now lose track of the player when breaking line of sight and will pursue towards the last known location of the player
- field of view for enemies has now been added to the map allowing the player to navigate more strategically (or you can just shoot fireballs at everything, that's fine too)
- field of view on the map will change to red if the mob is aggroed
- mobs will patrol or wander randomly, providing a more dynamic encounter range.
- the player should now be able to sneak up on enemies to deal bonus stealth damage greatly increasing the amount of damage and stagger damage done to an enemy.
- implemented different flickering shaders to the map to add more dynamic visuals
- fixed clipping with leather pants, legs no longer disappear when wearing skirts
- dodging animation while on land has been replaced with a cartwheel
- players can no longer whirlwind and dodge at the same time, dodging will now cancel attack animations
Slimes have now been retired from the introductory tileset of the game and have been swapped for zombies, more variations of the undead faction to come including shades, wraiths, and various "stalker" mobs that will add a fight or flight dynamic to navigating the dungeons.
Known Issues:
I seem to have broken the ability for fireballs from the fireball staff to scale with player stats when trying to optimize player data, will try to get this resolved, this may have affected bows as well.
Although the handgun is for the most part ready to go, it will most likely be released once the whirlwind animation is revamped to account for different classes of weapons.
Thank you guys again for your time as always and I look forward to releasing the next update.