November 2024 content update
Content additions, QoL improvements, and bug fixes
We’re excited to bring you our latest update, featuring new content, quality of life improvements, and a bunch of bug fixes to make your cross-country road trip aboard the Cougar Cruiser a smoother and more enjoyable ride!
Here are the highlights:
Dialogue line skipping
By popular request, you can now skip dialogue lines with the spacebar (game controllers: Ⓑ/Ⓞ).
Introducing “Coda Moments”
Ever wonder when your choices impact the story? “Coda Moments” highlight key branching moments linked to your crew's Codas.
Combat skipping and difficulty tweaks
The new Story Mode skips all combat encounters automatically — for players who just want the story. You can also skip individual fights in Easy and Normal modes.
Hard Mode has upped the stakes: you can die, which sends you back to the last checkpoint.
Enhanced combat mechanics
We heard your feedback and we've made some changes to combat:
Pax's bat now reacts to walls and obstacles, dealing incidental damage on its way to enemies. Plus, there's a new bat-throw animation and a cooldown for more strategic throws.
We've improved blocking: hold the block button for continuous defence with an increased auto-turn radius.
We've also added three new chain combos to Pax's arsenal of melee bat-attacks.
Save-game browser
You can now browse and restore older saves, offering more control over your progress.
Additional gameplay enhancements
Manually exit band rehearsals, find alternate paths through challenges, discover extra lore and environmental details, like movie posters and new arcade machines in the mall.
Comic-book updates
We’ve polished the wrap-up comics and Coda pages, and added Coda pages for Theo.
(There’s also a new post-credits scene: restore the last checkpoint and rewatch the credits to see it!)
Bug fixes
Fixed camera control issues, resolved scene-blocking bugs, and squashed memory leaks.
Additional fixes for specific scenes and combat mechanics have been addressed.
Thanks for your feedback! We'll continue to make improvements, changes and additions based on your comments and input, so please let us know what you think!
Full patch notes:
- Dialogue line skipping
- Use spacebar to skip dialogue lines, when possible
- Not all dialogue lines can be skipped. This is due to scripts and animations that run in the background.
- On Xbox controllers this action is mapped to the Ⓑ button.
- On PlayStation controllers this action is mapped to the Ⓞ button.
CODA Moments“Coda Moment” pop-ups have been added throughout the game.Coda Moments highlight when the story branches or events happen because of a character’s current Coda.Skip combat functionalityFor players who want to focus on the story, there’s a new “story mode” that automatically skips all combat encounters.Combat difficulty modes renamed to “Easy”, “Normal”, and “Hard”.In addition, a “Skip combat” button is displayed when playing in easy/normal modes, enabling players to skip single fights.“Hard” combat mode made harderYou can now die when playing on the hard difficulty setting.Dying puts you back at the previous checkpoint.Versus and victory screens added to all combat scenesBat updatesPax’s magnetic bat no longer passes through environmental collision. Instead, if the bat hits a wall or obstacle, it bounces back.The bat does incidental damage if it hits enemies on its way to the target.Pax’s bat-throwing animation has been replaced with a better animation.The bat has a cooldown before Pax can throw it again.Improved combat blockingBased on player feedback, we’ve improved the block functionality.You can now hold the block-button to keep blocking, and Pax’s auto-turn radius has been increased.Blocking is interrupted by attacking.New chain attacksThree new chain attacks added to combat.Timing pass on banter dialogueCombat banter dialogue is now paced better, with more pauses in banter, less overlapping dialogue.Combat banter can still be switched off in accessibility settings.Save-game browserYou can now browse and restore older save games, not just the previous checkpoint.Exit band rehearsalAdded functionality for manually exiting band rehearsal scenes.Band mini-game calibrationCalibration has been added to the first songwriting scene.Calibration is still available from the game settings screen.Pax's initial reaction to RobotPlayers are no longer forced to use Vox on the robot driver in La Torre.Pax will not use Vox if you simply let the dialogue time out.Alternate path for getting into The Bad Lands Bar & Grill in ChicagoThere’s now an alternate way to get into the bar, which affects branching and the comic book.New post-credits sceneThere’s a brand new post-credits stinger.Tip to players who have completed the game: restore the last checkpoint and watch the credits!Noam may sing happy birthday to Mr President in the mallThis only happens if Noam’s current Coda is ████████.Noam plays hide-and-seekNoam will now participate in the hide-and-seek segment in the farmhouse if their current Coda is ████████.Visual updates to the wrap-up comic book pagesMany pages have been polished and improved.Visual updates to the Coda splash pages at the end of the gameSeveral of the Coda endings have been polished and improved.Added Coda pages for TheoTheo now gets a post-game Coda.Added missing Pax reflection moment in Camp CedarMovie posters added to the mall cinemaNew arcade machines (non-playable) added to the mall arcadeAdded more JFK lore to the opening scenes of the gameAdded animated icon to the “feat of strength” tapping mini-game (e.g. Pax lifting bus in La Torre)Fixed inertia-issues when using mouse to control cameraThere’s now a setting to turn on/off camera smoothing.Fixed a problem where the heli-carrier cutscene in issue #10 broke the taunt cameraFixed blocker when using Sai interaction on bus in La Torre immediately after trying to lift busFixed bug with saving and reloading during motel escapeFixed bug in a campfire scene where gifting Theo something teleported Pax to another spot in the sceneFixed bugs in combat movement setFixed multiple memory leaks