Beta patch 0.0.2.0

Cascadence · build 16256172 · published

On SteamNotes only · this build shipped before we watched the app

Updates:

  • Enemies now spawn in clusters of specific map regions rather than spawning evenly across all spawn points in the map
  • In-world icons have been added at the locations of active spawn clusters (see above) to indicate where enemies will likely spawn the next night
  • Rifle recoil reduced
  • Turret firing rate increased
  • Reduced size of refiners
  • Slight increase to daily resource drop at the end of night

Fixes:

  • Improvements to enemy pathfinding, specifically when chasing player
  • Fixed bug that caused songs to end early during the daytime
  • Fixed bug that caused next song to not queue after previous song ended during the daytime
  • Improved resource GUI background size/positioning during animations
  • Fixed bug that caused icons to be misplaced on build-bar
Beta patch 0.0.2.0 · Cascadence build 16256172 · SteamPeaks