Beta 2.37 Patch

Alnico Smithery · build 15868329 · published

On SteamNotes only · this build shipped before we watched the app

Alnico Smithery is coming to early access October 25th! Be excited!!! Anyways...
Bugs eliminated, stuff added. here's the damage report:

Additions

  • Completely redesigned main menu
  • New camera-drag sensitivity option in settings
  • Added pumpkins & cobwebs in celebration of spooky season
  • New pop-ups explain game mechanics as you play
  • Added charge meter to the hammer in the crafting minigame
  • New sounds added

Changes

  • Stones now inherit ore-pocket status from their parents (was previously random)
  • Stone with ore-pockets now yield more ore
  • Crucible remains transparent while dispensing ore
  • Crucible will now snap to the tipper position if placed close enough
  • Crucible spawns slightly more left on new games
  • Coins have been big-ified
  • Camera zoom is faster
  • Motion blur is now disabled by default
  • Order Scroll text now fades in
  • Clicking a pinned scroll will now display its contents
  • Hovering over ingots on pinned scrolls now displays the metal name
  • Handle outlines thickened slightly
  • Credits updated
  • Typos corrected

Fixes

  • Grabbing ingots from molds no longer results in grabbing the entire mold instead
  • Disabling motion blur no longer curses you with mega-blur on reload
  • camera-dragging finally works properly
  • Merchant's items no longer overlay the info screen
  • Quick Travel icons no longer inherit the transparency of the edge-scrolling overlay
  • Ore-bits are no longer randomized in the demo version
  • Pinning the order scroll during the tutorial should no longer crash the game

Any and all feedback/bug reports are very appreciated as always.
Consider joining the discord community to keep up to date with the game's progress, thanks!