Alnico Smithery is coming to early access October 25th! Be excited!!! Anyways...
Bugs eliminated, stuff added. here's the damage report:
Additions
- Completely redesigned main menu
- New camera-drag sensitivity option in settings
- Added pumpkins & cobwebs in celebration of spooky season
- New pop-ups explain game mechanics as you play
- Added charge meter to the hammer in the crafting minigame
- New sounds added
Changes
- Stones now inherit ore-pocket status from their parents (was previously random)
- Stone with ore-pockets now yield more ore
- Crucible remains transparent while dispensing ore
- Crucible will now snap to the tipper position if placed close enough
- Crucible spawns slightly more left on new games
- Coins have been big-ified
- Camera zoom is faster
- Motion blur is now disabled by default
- Order Scroll text now fades in
- Clicking a pinned scroll will now display its contents
- Hovering over ingots on pinned scrolls now displays the metal name
- Handle outlines thickened slightly
- Credits updated
- Typos corrected
Fixes
- Grabbing ingots from molds no longer results in grabbing the entire mold instead
- Disabling motion blur no longer curses you with mega-blur on reload
- camera-dragging finally works properly
- Merchant's items no longer overlay the info screen
- Quick Travel icons no longer inherit the transparency of the edge-scrolling overlay
- Ore-bits are no longer randomized in the demo version
- Pinning the order scroll during the tutorial should no longer crash the game
Any and all feedback/bug reports are very appreciated as always.
Consider joining the discord community to keep up to date with the game's progress, thanks!