Flight Level · build 15689426 · published
Hello, everyone! It's been a while since our last update, but the team has been hard at work fixing bugs, enhancing stability, and even adding exciting new features. We're thrilled to announce that the latest build is finally ready for release into the public build for all to enjoy.
The most significant addition is the voice recognition feature, which is functioning smoothly enough that we would like more people to play with it to gather feedback for further improvements. We’ve also created a short video introducing this new feature, along with an overview of Flightlevel in general.
You can find the video here:
Introduction to FlightLevel Voice recognition feature.
In addition to the major feature update, we've introduced endless multiplayer mode, giving you the ability to play without limits. There’s also a brand-new in-game settings menu, and we’ve completely revamped the wind trajectory calculations to improve accuracy.
These are just a few highlights of this substantial update. You can find the full list of changes below.
MAIN Alpha 0.8.13.09 - Win, Mac
Added: Speech recognition model
Added: Logic to translate detected words into the internal clearance format
Added: Settings menu option to toggle control mode between using voice and clicking in label
Added: Option to select Left or Right turn when giving a heading or direct routing
Added: More voice lines to Tutorial
Added: Speech recognition introduction video
Added: Frequency for next unit displayed in label when transferring
Added: Dummy logic for handling electronic coordination rate requests
Added: Trajectory computer wind effect
Added: Top of descent refactor and wind effect
Added: In scenario editor, right-click on flight to see wind effect vectors (in knots)
Added: Settings panel in main menu
Added: Settings panel in game, on the pause menu
Added: Settings for display
Added: Game master volume setting
Added: Ability to mute ATC
Added: Setting for separate UI and Label scaling
Added: Setting to select color scheme
Changed: Label lines now attach to label corners to not interfere with the label information
Changed: UI scaling no longer focuses on FHD
Adjusted: Rate of descent in arrival phase
Changed: Custom color schemes are still searched by the game in FlightLevel_Data, but now all files that contain “uisettings” and have the “.cfg” extension are parsed, so e.g. “amazing_uisettings.cfg” would be loaded as well
Changed: how scene changes work - that should alleviate some of the problems that arise when reloading scenes in game
Changed: Made tutorial texts bigger
Changed: Ui layout adjustment in popups to cohere with established design practices
Changed: Various smaller UI tweaks
Changed: Increased camera maximum zoom
Changed: FMC takes remaining track miles into consideration for rate of descent in the arrival phase
Changed: A lot of testing and tweaking of the descent rate and speed in the approach phase - traffic stayed a bit high and fast for intercepting ILS (more work to be done)
Fixed: A bug where the next unit would transfer flights back for no reason when using voice for control
Fixed: Frequency readback omitted a zero “0” if after decimal the first character was such
Fixed: Fix names defaulted to on
Fixed: Rate requests for incoming flights from the label now show the proper popup
Fixed: Endless mode time setting in menu was ignored and scene started at 0730
Fixed: Sector Dummy did not consider some flights Assumed that started in no sector but were on frequency
Fixed: Background image scaling
Fixed: Main menu multiplayer panel in endless mode did not show endless set info
Fixed: MP should load again, the problem was with accidental scene mapping change in LevelManager
Fixed: One bug related to reloading campaign scenarios where wrong campaigns were selected and everything got messed up
Fixed: Dummies got confused when re-entering a game scene due to a time parameter not being reset. That parameter influences when a Dummy looks at incoming OLDI requests etc.
Fixed: The adjacent sector approach Dummy clears flights to ILS intercept altitude
Fixed: ILS runway selection for clearance by Dummy chose wrong runways - now selects based on FAF
Fixed: Dummy had problems understanding when it is ok to give clearances
Changed: A lot of testing and tweaking of the descent rate and speed in the approach phase - traffic stayed a bit high and fast for intercepting ILS (more work to be done)
Fixed: “Stand by” confused pilots
Fixed: On Mac tracks not displayed
Fixed: On Mac label popup panel had no background
Fixed: On Mac the N key did not display fix names