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Contraband Police
›
Patches
›
Build 15227054
Update 10.5.0
Contraband Police
· build 15227054 · published
2 years ago
On Steam
Notes only · this build shipped before we watched the app
Inspections:
Fixed prisoners not being taken by the ordered police transport.
Fixed Inspection Report disappearing when pulling out the Cargo List.
Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
Fixed the overly high weights of animals.
Restored the ability to arrest a driver in their vehicle.
Changed the animation for handing over documents and bribes.
Disabled vehicle damage when shooting at transported animals.
Disabled trading with drivers who have been frightened by the player.
Disabled drivers from sending letters after being killed right after an inspection.
Companions:
Fixed the ability to shoot escapees at the outpost.
Fixed being stuck with a drawn weapon.
Fixed not entering the patrol car.
Fixed behavior when the player is inside the car in the inspection zone.
Fixed behavior in the car when unable to exit.
Fixed conversation animation freeze when a story is interrupted by a gunshot.
Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
Fixed premature initiation of combat state in side missions.
Fixed interaction behavior with Smirnov.
Fixed opening the office door.
Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
Prevented Smirnov from falling off the roof.
Prevented following the player if they cross the intersection alone during a chase.
Added comments on finding Oberankov's treasure.
Added the ability to attack the player if he previously attacked a friendly NPC.
Standardized penalties for running over a comrade.
Disabled multiple comrades from commenting on the player's driving simultaneously.
Disabled the ability to remove comrades blocked in the car by Maximov.
Disabled entering vehicles in seats occupied by goods.
Escapees:
Enabled interaction with Officer Repnin during a shootout with an escapee.
Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
Fixed player movement lock when handcuffing after the patrol car is destroyed.
Fixed the range of the escapee's progress bar.
Disabled movement after selecting the handcuff option.
Disabled civilian animations on handcuffed NPCs.
Disabled prisoners from standing up in the patrol car.
Delayed the appearance of handcuffs on the escapee's hands.
Prevented escapees from running towards the player on foot.
Prevented the exclamation mark from appearing over the lever during a chase.
Removed the exclamation mark when an escapee starts a shootout after a car stop.
Added a death notification for a prisoner killed during a road ambush.
Added item drops for handcuffed NPCs.
Added the ability to apprehend an escapee when they attempt to enter a vehicle.
Mission The Traitor's Hideout:
Prevented leaving the mission area after Gavrilov exits the car.
Disabled Gavrilov's comments on damaging his car.
Accelerated Gavrilov's exit from Vlad's shop.
Mission Freedom Will Prevail:
Added a loading marker when transferring to the Police Base.
Added initiation of a shootout in response to a grenade explosion.
Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.
Mission The Lost One:
Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
Removed the exclamation mark above Sergeant Manalov's head during dialogue.
Mission Deadly Blow:
Fixed the ability to complete the mission using the sniper rifle.
Inspector Mode:
Changed Smirnov's position on the level 2 office.
Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
Added different lever sounds for each upgrade level.
Tutorial:
Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
Disabled Sergeant Manalov's movement during the welcome dialogue.
Disabled cursor appearance during resuscitation.
Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
Modified the shootout mechanics at the Lumber Mill.
Sniper Rifle:
Fixed the visibility of the grenade indicator in scope view.
Fixed scope view when changing killcam frequency while aiming.
Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
Disabled the interruption of killcam sequences by pressing the spacebar.
UI:
Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
Fixed damage direction markers in the TPP car view.
Fixed the persistent on-screen crosshair.
Disabled dialog displays during fast travel.
Restored the prisoner counter on the prison doors.
Cars:
Fixed traffic cars not detecting the patrol car after loading a saved game.
Fixed traffic cars not detecting the escapee's car after a chase ends.
Fixed traffic jams occurring when attacking a driver during tree cutting.
Computer:
Fixed upgrade preview not appearing when quickly hovering over the purchase button.
Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
Fixed the cursor disappearing after a purchase.
Disabled Moscovitch's greetings on the purchase screen.
Disabled the revival of injured comrades after purchasing any building or vehicle.
Disabled computer when policemen are attacked by the player.
Other:
Fixed incorrect arrest notification after capturing an escapee in a side mission.
Fixed combat music playing during credits when exiting to the menu during a mission.
Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
Fixed issues with obtaining the Unstoppable achievement.
Fixed enemy markers on target settings.
Fixed the lights in the inn's warehouse.
Changed the cargo highlight material in the Cargo Notebook.
Added frighten behavior to the bartender.
Added support for 1x1 monitors.
Disabled access to the bartender's infinite inventory if he is killed by another NPC.
Disabled progress of the Merchant achievement when trading with the bartender.
Disabled megaphone comments during the Outpost Attack.
Hotfix 7 August 2024:
Fixed game saves not loading.
Fixed bugs with upgrading the outpost.
Fixed the display of animal names.
Hotfix 8 August 2024:
Fixed cargo names.
Update 10.5.0 · Contraband Police build 15227054 · SteamPeaks