v0.4.1 Pre-Alpha - Surface Shadows

Starlab Playtest · build 14351268 · published

On SteamNotes only · this build shipped before we watched the app

Improvements
Extend bounds of visible in camera checks to limit onscreen pop in
Add smoothing to eliminate camera jumping around when tracking over uneven terrain
Add StasisMonitors to destructible chunks to greatly reduce their performance impact when not moving
Add rotation monitoring
Wake neighbors on object pickup to prevent objects resting on top from floating afterwards
Split surface fill mesh into sub meshes
Add shadow casters to world surfaces
Add surface fill cells to GridManager performance system, unviewed cells are now disabled
Update clothing option names
Update default clothes

Bug Fixes
Fix impact particles not spawning
Remove ability to damage skin of vehicles when indestructible cheat is active
Fix surface detail like burn not showing when world begins with no details applied
Eliminate camera jitter when panning above a sudden elevation change
Remove unneeded extra wake calls when already awake