Build 12653478

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Homeworld Remastered Collection · public · first seen

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Patch notes · published by the developer

Patch 2.303

On Steam

Update 2.303 removes the “beta” tag from Homeworld Remastered Collection’s cross-platform online multiplayer, while also introducing many fixes for outstanding issues.

Here is the full list of changes:

* Fixed various issues preventing players from joining a multiplayer lobby

* Fixed an issue causing a lobby to not appear in the lobby browser after expanding the maximum number of available slots

* Fixed an issue causing the lobby chat to not always load

* Fixed an issue causing some players to be removed from the lobby when another player exits

* Fixed an issue causing the lobby name to be invisible

* Fixed an issue allowing everyone in the lobby to manipulate options instead of only the host

* Fixed an issue causing 8-player matches to desync

* Fixed an issue preventing players to properly connect to the lobby browser, forcing them to restart the game

* Fixed an issue causing players to be stuck on "Joining Room" after ending a multiplayer match

* Fixed an issue causing the "Joining Room" message to appear every time a player would join the lobby browser

* Fixed an issue causing the host to lose connection upon entering the match

* Fixed an issue preventing the 8th player of a lobby to join on the first attempt

* Fixed size and responsiveness issues affecting the Homeworld 3 pop-up

* Fixed an issue causing the game launcher to show a "Connecting to SHiFT" message erroneously

* Fixed an issue causing the lobby list to display unavailable lobbies

* Fixed an issue causing the global and friend chat to be duplicated

* Fixed an issue causing players to join a new empty lobby when trying to join an existing lobby

* Fixed an issue causing players in a lobby to all appear readied up when one or more have not checked their ready box

* Fixed an issue causing display issues when joining the game lobby chat a second time after a game restart

* Fixed an issue causing the host name in a lobby to not be visible to players

* Joining a lobby after several consecutive matches is now more reliable

Per-depot manifest changes

Depot changes

All depots
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