V1.4 - EVENT SYSTEM - NEW RESEARCHES - FIXES - CHANGES

major update

Orbit Zero · build 12454043 · published

On SteamNotes only · this build shipped before we watched the app

EVENTS

Events pop up when the right conditions are met, player is given 3 choices with different benefits and harms as their outcomes. There are 6 different initial events with more to come in the future!

  • Intro Event
  • Solar Flares
  • Worker Strike
  • Tech Discovery
  • Trade offer event
  • High Debt Event

NEW RESEARCH OPTIONS

  • : Logibus will not target random buildings anymore, they will go for the buildings that they can collect from.
  • : Logibus will not target random buildings anymore, they will go for the buildings that they can collect from.
  • : Trade Agrements will earn double the amount that it used to.
  • : Amount of Defbots we build will make Dumbot encounters more rare."

CHANGES & FIXES

  • Bug fixes in the 5 year report: Net profit and revenue will be calculated better
  • Asia-Pacific Electrolyser Global Project is Complete.
  • Bug that disabled the Faction Criticizing is now fixed.
  • Time will pause for Notification Alerts.
  • Can move buildings even during War or approaching Asteroid
  • New mining system : On the surface, the mechanic is the same but now it is much more reliable & bug-free.
  • Mining Reward = EP + Worker, this reward is increased by +%25/50/75 for every new Mine-base built depending on the Lo/Mi/Hi selected.
  • New Global Project: Lunar Gateway Global Project
  • Feng Shui is effected by karma now.
  • Market Automation is removed from the game, it was badly implemented and was not working as intended.
  • Log entries will no longer overlap.
  • The amount bar in Commodity Market no longer resets.